JACoders / OpenJK

Community effort to maintain and improve Jedi Academy (SP & MP) + Jedi Outcast (SP only) released by Raven Software
GNU General Public License v2.0
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Loading Bug #780

Closed TheCherry closed 6 years ago

TheCherry commented 8 years ago

Hi,

I have a loading bug in OpenJK.

Tested Versions: openjk-2015-11-30-c8c64c4b-linux openjk-2015-11-30-c8c64c4b-linux-64

System: Linux Mint 17.1 - 64bit

Problem: If I loading a game (from ingame) some objects don't interact correct. As example the tree at start cant be break. Here a video: https://youtu.be/DFTr8XYZf88

(The crash at the end of the video is course I try to load a save file from 64bit version in the 32bit version.)

ensiform commented 8 years ago

Saves are not cross arch compatible.

TheCherry commented 8 years ago

Yes thought that. Just wanted to explain, why its crash at the end of the video.

yomli commented 8 years ago

Same here. Seems related to issue #257. Version 2016-01-04-db94c70b-linux-64 on Linux Mint 17.3.

My workaround : restart and load.

xycaleth commented 8 years ago

I believe this is a duplicate.of #257.and #295. I fixed it in e8fc63788 and 96d335ca, but it was potentially broken again in bace05c9b3d when the -fvisibility=hidden -fvisibility-inlines-hidden were removed for GCC builds...

An issue with your pull request is that it doesn't solve the underlying problem.

xycaleth commented 6 years ago

Should be fixed now in the latest build. Please reopen if it's still an issue! :D