Open dusty22 opened 8 years ago
Unlikely to happen in this project.
Some maintainers are opposed to the idea of new features base doesn't have.
Well, for starters changing the force effects is a mod thing so, changing it in our mod is great but it won't propagate to other mods especially older mods.
Well we wouldn't change/add anything, just externalize some hard-coded values (like difference in thickness between Absorb 1 vs. 3). Nothing really far out. Might as well start coding if you want that.
If we externalize some things though soft-modders would be free to tweak things. Heck I might try to do it myself when I get the time. I can make them tie to cvars but file reading JA-style is a tad more tricky for me.
Those features still only work when running the mod portion though is what I'm getting at
Ahh I see. That is true though of the extended weapons.dat functionality though, which is still a very nice feature.
weapons.dat is only supported through SP. So a feature addition like this would be nice for both.
Would be interesting to externalize some of the properties of visual effects into .txt files that could go in the same folders as .efx files. For example, for controlling the size and speed of the circular blur refraction effect for Force Push and Pull, or controlling the thickness of the Force Absorb and Protect shaders.