Closed Fighter19 closed 8 years ago
If I remember correctly, this was stripped because it was part of the XBOX code which they couldn't keep for legal reasons.
Well, it was part of the xbox code, but it didn't contain any XBOX sdk functions, so I believe that function still belongs to Raven, on top of that that file was already licensed as GPL, so how can that be changed. Either way, I've created a patch to enable Autoaiming (needs only a little finetuning) and basically copies everything that was responsible for autoaiming in the Pandora version by ptitSeb.
I've tried using a controller beofore, was so hard
methinks the xbox code problem is more or less a Vicarious Visions property issue than a Xbox SDK issue and it was a gaffe that was quickly resolved in the early jk2/ja source release
Auto aiming was never a feature for the PC version and it won't be included.
Operating system and version: Windows x86-64
Is this for single player or multiplayer? Single Player
Description of the bug (and if possible, steps to reproduce the bug): Autoaim completely removed from the source code.
What did you expect to happen instead? In best case disabled by compiling flags. Rends the game nearly unplayable with gamepad.
I might be wrong, but it looks like all relevant functions for autoaiming have been stubbed as a result of the unneccessary cleanup of console code.
Instead of simply doing a check or disabling them by compiler flags.
Those lines of code weren't too much "overhead", neither would they negatively influence the size of the binary. It makes playing the game with controller nearly impossible.