Closed circa-0 closed 7 years ago
It's better to have commands that let you set the starting health and armor
True, that would be best. Some people might want 100/25 or 100/0 instead.
Literally every mod already implements this. :suspect:
Not really necessary IMO for OJK base server mod.
I don't want to use a mod though. It's fixed in every mod because it's a silly bug.
You could argue that this behavior could possibly be undesirable for some servers, so even if it were implemented it would probably be best left as an optional thing.
I would argue against adding this because it changes the gameplay. Even if we add it but have it disabled by a cvar by default, it's a slippery slope from there as you could argue you can just add more gameplay changes but disable it by default.
EDIT: I also wouldn't consider this a bug but a design decision. No effort is made in the code to even out the HPs.
-_- so be it. If it's a design decision it makes 0 sense. :P
But if you add it as a cvar to toggle, I'll love you all forever. I'll send you cookies. <3
I'm siding with @xycaleth on this one, sorry @circa-one .
It's easy to add to ur own openjk fork
If you know what you're doing, sure. :P
Reporting a bug? Please make sure you've given the following information - thanks!
Operating system and version:
all - server side
Is this for single player or multiplayer?
MP
Description of the bug (and if possible, steps to reproduce the bug):
Could be argued as not a bug, but just how the game was made, but I think it's silly how when you enter dueling mode in FFA, you don't get full health. How is it fair to duel someone that may only have 9hp and you may have 100hp? I know this is fixed in most mods, but it seems like a silly bug that should be fixed in OpenJK.
What did you expect to happen instead?
Full health when duel is accepted. Maybe even give full health after the duel, to the winner, but that's not necessarily needed.