Closed JokerOmega1 closed 7 years ago
Are you able to build from source to see if it is still the same? The buildbot building releases as evidenced by 8-22 is moderately old now. Can you check what build it stopped working if any? The only thing I can think of is maybe @mrwonko's changes to DMS system to rewrite parsers maybe messed something up in transitioning without noticing it being broken.
I am not exactly sure how to "build from source", is it a download option I am missing perhaps?
Just to confirm, are you saying the transition is slower than it was in vanilla JKA, making this a bug? Or is this a feature request?
I am reporting this as a bug,
"Description of the bug (and if possible, steps to reproduce the bug): Combat music is very slow to transition back to exploration music after defeating enemies, some times not transitioning at all."
Okay thanks, just wanted to confirm before we go chasing down behavior changes we may not have made :P I think Ensi is on the right track regarding the parser rewrite FWIW
I also noticed on a level in jk2 there is some sort of warning about useboss and no boss text defined. I forgot what level it was on though. Could be related to issues in parser too.
Hope you can locate the cause to this issue, holding off on another JKJA SP playthrough until this has been fixed, hopefully you'll release another windows build when that happens.
I also noticed on a level in jk2 there is some sort of warning about useboss and no boss text defined. I forgot what level it was on though. Could be related to issues in parser too.
Seeing this when loading a savegame on artus_detention, console outputs:
Error parsing music data (in "ext_data/dms.dat"):
'useboss' "1" has no "boss" entry!
No music started playing until I did vid_restart to copy the error from console, and it's just the exploration music.
Paging @mrwonko ^
I'll take a look later.
Yay progress!
There's a chance my commit b11d6dd caused this with its changes to snd_music.cpp
, I'll take a closer look at the weekend when I'm not exhausted from 8h of work.
Huh, that was simple enough... Thanks for including the 'useboss' "1" has no "boss" entry!
error, that helped a lot. Fix coming momentarily, and it was indeed my fault.
I'm not completely sure this also fixes the slow transition issue, please reopen if that is still an issue.
Here's a binary for you to test with if you're on Windows. openjk_sp.x86.exe.zip
My game doesn't start when I attempt to use that binary, I have attached the crash log, if it helps. crashlog-2017-05-12_18-16-10.txt
Ugh... Looks like you have an outdated renderer. I'm not sure if there have been any binary releases of a compatible version. Maybe there are - otherwise I'll need to build that and probably jagamex86.dll once I get around to it. (Currently on my Mac...)
Well I am using the latest windows release "bot" build (openjk-2016-08-22-cdfdb5ad-windows), so if you manage to put together up to date files for this than that would be swell, would love to get back to my playthrough without the annoying music issue.
That version isn't compatible with later versions of the code since then. @mrwonko just was being lazy and only sent you the exe by itself without knowing the renderer and gamecode should have been included.
Right, sorry about that, this one should hopefully include everything you need: OpenJK-Windows-x86-JKASP.zip Potentially also of interest: OpenJK-Windows-x86-JKAMP.zip
So far so good, the slow music transition seems to be gone, thanks for fix mrwonko!
Reporting a bug? Please make sure you've given the following information - thanks!
Operating system and version: Windows 10, openjk-2016-08-22-cdfdb5ad-windows
Is this for single player or multiplayer? Single player
Description of the bug (and if possible, steps to reproduce the bug): Combat music is very slow to transition back to exploration music after defeating enemies, some times not transitioning at all.
What did you expect to happen instead? Music to transition as it should.