JBShady / COD5-Remastered

"Remastered" mod patch for Call of Duty: World at War zombies gamemode
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call-of-duty mod video-game waw zombies

Call of Duty: World at War Zombies - Remastered Mod

This mod fixes bugs, inconsistencies, adds quality of life tweaks, and other improvements for each of the four stock zombie maps. To install & play, download the release and follow the installation instructions. This repository contains the source files of the project. If you would like to modify it, see the instructions below.

Created by JB Shady

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Build Instructions

nazi_zombie_remastered (Nacht Der Untoten)
nazi_zombie_remastered_dlc1 (Verrückt)
nazi_zombie_remastered_dlc2 (Shi No Numa)
nazi_zombie_remastered_dlc3 (Der Riese)

Change Notes

General

Player

Zombies

HUD

Teleporters

Menu

Settings

New Settings DVAR Default Other Values Description
GRAPHICS
Fog r_fog_settings 1 Yes 0 No Enables or disables fog.
Cinematic Mode r_filmUseTweaks_settings 0 No 1 Yes More saturated color grading.
TEXTURE SETTINGS
LOD Range (Rigid) r_lodBiasRigid_settings 0 Default -200 High Increases range of visible detail on rigid models.
LOD Range (Skinned) r_lodBiasSkinned_settings 0 Default -200 High Increases range of visible detail on skinned models.
SOUND
Character Dialogue character_dialog 0 Yes 1 No Enable or disables character dialogue. Locked in-game on co-op.
GAME OPTIONS
Gametype classic_zombies 0 Modified Default 1 Classic By default, 24 zombie cap on solo is disabled. Accessible on menu, requires match restart.
Difficulty classic_perks 0 Modified Default 1 Classic By default, solo Quick Revive, Double Tap buff, and 45 second bleedout is enabled. Accessible on menu, requires match restart.
Enemy Grabbing grabby_zombies 0 Modified Default 1 Classic By default, "sticky" zombies are disabled with PushPlayer(false). Accessible on menu, requires match restart.
Enemy Intensity super_sprinters 0 Modified Default 1 Classic By default, additional super sprinters are added to prototype and asylum. Accessible on menu, requires match restart.
HUD cg_draw2D r_flame_allowed 1 Yes 0 No Enables or disables full heads up display.
Display FPS cg_drawFPS Off No Simple Yes Enables or disables FPS counter.
Limit FPS com_maxfps 85 Default 0 Disabled Adjusts the max FPS value.
Field of View cg_fov 65 Default 90 Maximum Adjustable FOV with slider.
View Scale cg_fovScale 1 Normal 1.1 Medium or 1.2 High Scales existing FOV higher or lower by multiplier.
Controller Mode cg_drawDpadHUD 0 Disabled 1 Enabled DVAR switches HUD to use console style D-pad icons, but menu button executes additional controller bind commands.
CONTROLS
Controller Triggers gpad_flip_triggers 0 Default 1 Flipped Flips triggers to top row.
Controller Inversion input_invertpitch 0 Disabled 1 Enabled Enables or disables controller inversion.
Controller Sensitivity input_viewSensitivity 0.6 1 (Low) Scales up to (Medium), (High), (Very High), (Insane) Increases or decreases controller sensitivity using the same scale as console.
CONSOLE COMMANDS
DVAR Initialization dvar_init 0 1 Set to 0 in console to reset all new remastered settings back to default, requires mod relaunch.
Zombiemode Developer zombiemode_dev 0 1 Developer command to enable experimental features of the mod, requires map restart.
Character character 0 Random 1-4 Player # Developer command to change character in solo, requires map restart.
Health Counter cg_drawHealthCount 0 1 Developer command to enable health counter in solo, requires map restart.
Solo Score Color cg_SoloScoreColorWhite 0 1 Forces white points color in solo when enabled, requires map restart.
Lower Gun cg_lowerGun 0 1 Removes custom weapon bobbing so weapon just lowers in solo when enabled, requires map restart.
D-pad Logos cg_drawDpadLogos 1 0 Disable or enable background D-pad logos when using controller if you just want neutral arrows.
Clearance Code bio_access [PASSWORD] ? Grants access to confidential menus.
Sumpf Completion sumpf_quest 0 ? Indicates completion of new Shi No Numa Easter Egg achievement with Richtofen in lobby.
Factory Completion factory_quest 0 ? Indicates completion of new Der Riese Easter Egg achievement.

Blockers

Mystery Box

Powerups

Perks

Traps

Last Stand

Music & Sounds

Nacht Der Untoten

Verrückt

Shi No Numa

Der Riese

Voiceover

Weapons

Loadout

Category Nacht Der Untoten Verrückt Shi No Numa Der Riese
Starting Pistols Colt M1911 Colt M1911 Faction Dependent Faction Dependent
Bolt-action Rifles Kar98k, Springfield Kar98k, Springfield Arisaka Kar98k
Scoped Rifles Scoped Kar98k Scoped Springfield Scoped Arisaka Scoped Mosin Nagant
Rocket Launcher Panzerschrek Panzerschrek M9A1 Bazooka Panzerschrek
Frag Grenades Stielhandgranate Stielhandgranate Type 97 Grenade Stielhandgranate
Speical Grenades Molotov Molotov, Smoke Grenade Molotov, Sticky Grenade Molotov, Monkey Bomb
Equipment Satchel Charges, Mortar Bouncing Betties, Bipods Bouncing Betties, Bayonets Bouncing Betties, Bowie Knife
Entirely New Weapons SVT-40 SVT-40 SVT-40, DP-28, Type 99 SVT-40, DP-28, Type 99
Missing Weapons Added Type 100, PPSh-41 Type 100 None M1 Garand, Sawed-Off Double Barrel
Wonder Weapons Ray Gun Ray Gun Ray Gun, Wunderwaffe DG-2 Ray Gun, Wunderwaffe DG-2

Starting Pistols

Type 99

DP-28

SVT-40

M9A1 Bazooka

Type 30 Bayonets

Type 97 Grenade

Sticky Grenade

Smoke Grenades

Bipods

Mortar Round

Satchel Charges

Scoped Snipers

.357 Magnum

Kar98k

Springfield

Arisaka

Gewehr 43

M1A1 Carbine

M1 Garand

M1 Garand w/ Launcher

Trench Gun

Double-Barreled Shotgun

Sawed-Off Double-Barreled Shotgun

Thompson

Type 100

PPSh-41

STG-44

BAR

FG42

Browning M1919

MG42

PTRS-41

M2 Flamethrower

Panzerschrek

Knife

Bouncing Betty

Molotov Cocktails

Frag Grenades

Ray Gun

Wunderwaffe DG-2

Optional Patches

Experimental Features

Special Thanks & Credits