JDSherbert / Sherbert-Engine

Custom game engine written in C++ and implementing various middleware.
MIT License
4 stars 3 forks source link

Consider Modular Graphics Pipeline (Vulkan, DX, OpenGL, WebGL) #20

Open JDSherbert opened 9 months ago

VerzatileDev commented 9 months ago

I think implementing " vulkan " can be a difficult task, though it would benefit your project greatly.

OpenGL I think should rather be avoided with DirectX, though it would be simpler with the PhysX. Then again you would be highly limited to expand.

WebGL, could be an addition in the future if you do add OpenGL support for the engine