Closed JaCzekanski closed 5 years ago
Subpixel precision (1bit more should do) will resolve this issue.
Fill rule had to be implemented to prevent double writes to the same pixel - it finally resolved these transparency glitches. Fixed in 55621f3d3a251c2c56a0dc419e40222e3799b33b
When drawing two triangles which have one edge in common transparency issue apprears:
Mostly visible on fading screens (Crash1 startup screen). Probably bug in rasterizer algorithm.