A Modern PlayStation 1 emulator.
If you have any questions just catch me on Twitter (@JaCzekanski) or create an Issue. There is also Discord server.
See Avocado compatibility list
16.11.2021 - .vgs, .gme, .vmp memory card format support, load memory cards by drag&drop
28.06.2020 - .ecm format support
16.09.2019 - Save states
5.09.2019 - Vibration support
2.09.2019 - Anti-Modchip and LibCrypt protected games support
13.03.2019 - merged MDEC (video decoder) support
8.12.2018 - created Compatibility list webapp
19.11.2018 - added .chd file support
9.11.2018 - XA-ADPCM (streaming audio) and Red Book audio support - music should play in most games, SPU samples interpolation (sounds less harsh), Pitch modulation support (used by few games), refactored CDROM reading and cue parsing subsystems, various fixes, hardware (OpenGL) rendering
27.08.2018 - Support for digital controller, DualShock (without vibrations) and mouse. Two controllers are supported (no multitap for now)
19.08.2018 - Memory card support
11.08.2018 - Partial SPU implementation - sound working
Full list: Avocado Builds
Build | Status | Download |
---|---|---|
Linux | develop | |
macOS | develop | |
Android | develop | |
Windows 64-bit, Visual Studio 2019 | develop | |
Windows 32-bit, Visual Studio 2019 | develop | |
Windows 64-bit, Visual Studio 2017 | ||
Windows 32-bit, Visual Studio 2017 |
Despite this emulator being in early development, some 3D games can run. Game compatibility list
Currently audio is hard synced to NTSC (60Hz) (running PAL games will make audio stutter). The timer implementation does not function properly (games fail to boot or run at wrong speed). Many games won't boot or crash shortly after booting.
Avocado focuses on supporting relatively modern hardware (2010 and forwards) and non-legacy OSes.
Emulator is currently single-threaded - if you have multicore CPU you will not benefit from it. Single thread performance is what really matters.
Currently Avocado requires OpenGL 3.1. In the future this limitation will be lifted for software rendering.
Avocado requires the BIOS from real console in the data/bios
directory. (use File->Open Avocado directory
to locate the directory on your system)
Selection of a BIOS rom will be required on the first run. The rom can be changed under Options->BIOS
or by modifying the config.json file.
To load a .cue/.bin/.img/.chd/.ecm
or .exe/.psexe/.psf/.minipsf
file just drag and drop it.
PAL games with LibCrypt protection need additional subchannel info - download proper file .SBI
or .LSD
file from Redump, place it in the same folder as game image and make sure has identical name as .cue/.bin/...
file.
Configure controls under Options->Controller menu.
Requirements:
First build:
git clone --recursive https://github.com/JaCzekanski/Avocado.git
cd Avocado
premake5 vs2019
# Open avocado.sln with Visual Studio, make sure that Release build is selected, build it
See appveyor.yml in case of problems.
Update:
git pull && git submodule update --init --recursive
premake5 vs2019
# Open avocado.sln, build it
Requirements:
First build:
sudo apt update
sudo apt install libsdl2-dev
git clone --recursive https://github.com/JaCzekanski/Avocado.git
cd Avocado
premake5 gmake
make config=release_x64 -j4
# Running
./build/release_x64/avocado
See .ci/linux/build.sh in case of problems.
Update:
git pull && git submodule update --init --recursive
premake5 gmake
make config=release_x64 -j4
Requirements:
First build:
brew update
brew install sdl2
git clone --recursive https://github.com/JaCzekanski/Avocado.git
cd Avocado
premake5 gmake
make config=release_x64 -j4
# Running
./build/release_x64/avocado.app
See .ci/macos/build.sh in case of problems.
Update:
git pull && git submodule update --init --recursive
premake5 gmake
make config=release_x64 -j4
Use GitHub issue tracker to file bugs. Please attach Game ID, screenshots/video, BIOS and build version.
See Game compatibility list before creating a bug issue.