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JaCzekanski
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Avocado
🥑 PlayStation 1 emulator
GNU General Public License v2.0
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Perspective correct texture mapping
#58
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JaCzekanski
opened
5 years ago
JaCzekanski
commented
5 years ago
[ ] Extract Z values for vertices transformed on GTE unit into some kind of key-value storage (x,y) -> z
[ ] Add missing z values to vertices before sending them to OpenGL buffer
[ ] Modify shader to use z component during texture lookup phase
[ ] Modify software renderer to do perspective correction for every texel