Closed JaCzekanski closed 6 years ago
Reading from VRAM into RAM every frame is not something mobile devices like - software renderer for 2d polygons should be faster and 3d transformed polygons can be rendered natively using OpenGL
Crude software rasterizer was implemented. After optimizations, it should be working quite fast.
Reading from VRAM into RAM every frame is not something mobile devices like - software renderer for 2d polygons should be faster and 3d transformed polygons can be rendered natively using OpenGL