Closed yuupo123 closed 3 years ago
Looks great! Thanks for contributing. Could you take a look at non-Windows builds? Looks like somethings wrong there:
../../../src/platform/windows/input/key.h:40:22: error: extra qualification on member 'getName'
const char* Key::getName();
One thing I don't like is how Soft/Hard reset is handled, but to be honest, it's a limitation of the current key mapping system - keyboard|F2
doesn't allow you to specify modifiers like Shift.
Also, it won't work if somebody was to map a hotkey to something else than a keyboard - for example, I could map quick save/load
to a game controller, but that would fail due to hardcoded keyboard event check
if (event.key.keysym.sym == Key(config.hotkeys["quick_load"]).key)
There are some modifications needed to SdlInputManager
to handle it, but for now, we can leave it as it.
Tested - works great :)
Ignore failing Android builds - I forgot to merge another branch where that was fixed.
Not a c ++ programmer, but it might be useful