Lenient Death
For information on the legacy 0.x version, see the branch README.
Server-sided alternative to gravestone mods, for the Fabric & Quilt loaders.
Features
All features are toggleable and highly configurable. Out of the box, you'll get:
- Preserve only some items on death - think of it as a filtered
/gamerule keepInventory
.
- Multiple criteria, including a manual safe list, by item type, ad-hoc soulbound system, and optionally by pure chance.
- For more details, see the wiki page.
- Inspired by Starbound's death system.
- Give dropped items a glowing outline, helping you find your way back. Recommended to increase your Entity View Distance!
- Void Immunity for items - they will be teleported to a safe place instead of despawning.
- Moving of your items to their original slots.
- Announcement of your death coordinates.
- Small API for working with Lenient Death in your own mod.
Default disabled, but can be enabled:
- Several config presets to get you started - use
/ld config presets
. See the wiki page
- Preserve some or all of your experience on death.
- Item & XP drops can work on a per-player basis too - see the wiki page on Per-Player mode
- Give items an extended (or infinite!) lifespan, putting less pressure on players.
- Add immunities to your items for fire, lava, explosions and cacti.
Planned
-
Client-side GUI for configuring the mod - for now, use the command or a text editor.
-
Immunities for item entities: Mob Pickups (maybe)
TODO (rough priority)