Open Jamsers opened 3 months ago
Thanks for the recommendations! I've tried Flarkk's implementation already - turns out it only works for the compatibility renderer. I'll try the 2Retr0 one, seems promising.
GodotOceanWaves works, but had problems with not having unified lighting with the rest of the scene - it seems custom built for the demo scene and doesn't hold up as well when used in other lighting scenarios. Also quite performance intensive. The waves look very impressive though.
The search continues!
Maybe not as impressive as the GodotOceanWaves but I found two other, maybe worth looking into
https://github.com/Brandt-J/WaterShader https://stayathomedev.itch.io/godot-water-shader-v1
Thanks, I'll look into them!
I'm actually not looking for anything super fancy or impressive, I just need the water to generally look like water. In fact the simpler and more lightweight, the better!
Maybe not as impressive as the GodotOceanWaves but I found two other, maybe worth looking into
https://github.com/Brandt-J/WaterShader https://stayathomedev.itch.io/godot-water-shader-v1
Need an actual water shader, but couldn't find one that worked for Godot 4. Any suggestions or pull requests for this welcome.