A level meant to test and showcase Godot features and use cases for big and open worlds.
Currently in active development, but development happens on a private Azure DevOps repo due to GitHub's 100 MB file limit. Updates will be pushed to this repo periodically.
Use the LightingChanger node to change time of day in editor.
You can change time of day speed and pause time of day in the TimeOfDaySystem node.
Action | Mouse/Keyboard | Controller (Xbox) |
---|---|---|
Capture/uncapture mouse | ESCAPE | START |
Move | W-A-S-D | Left Stick |
Jump | SPACE | A |
Noclip | TILDE (~) | D-pad Up |
Uses IcterusGames' SimpleGrassTextured plugin.
Uses Jamsers' Godot-Human-For-Scale.
Uses sphynx-owner's motion blur addon.
Uses RGDTAB's SMAA addon.
Uses FR3NKD's Godot Plush.