Jamsers / Crater-Province-Level

A level meant to test and showcase Godot features and use cases for big and open worlds.
MIT License
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game-development gamedev godot godot-engine

Crater-Province-Level

A level meant to test and showcase Godot features and use cases for big and open worlds.

day

night

plushe

Currently in active development, but development happens on a private Azure DevOps repo due to GitHub's 100 MB file limit. Updates will be pushed to this repo periodically.

Time Of Day

Use the LightingChanger node to change time of day in editor.

Screenshot 2024-03-27 165313

You can change time of day speed and pause time of day in the TimeOfDaySystem node.

Screenshot 2024-03-27 165356

Controls

Action Mouse/Keyboard Controller (Xbox)
Capture/uncapture mouse ESCAPE START
Move W-A-S-D Left Stick
Jump SPACE A
Noclip TILDE (~) D-pad Up

Credits

Uses IcterusGames' SimpleGrassTextured plugin.
Uses Jamsers' Godot-Human-For-Scale.
Uses sphynx-owner's motion blur addon.
Uses RGDTAB's SMAA addon.
Uses FR3NKD's Godot Plush.