using System;
using System.Collections;
using System.Net;
using System.Net.Sockets;
using System.Collections.Generic;
using System.Reflection;
using System.Linq;
using System.Text;
using System.Diagnostics;
using System.Threading;
using System.Threading.Tasks;
using 协议;
using System.Runtime.Serialization.Formatters.Binary;
class MainClass
{
public static void Main(string[] args)
{
MessagePackage package = new MessagePackage
{
agreement = AgreementType.Move,
move = new Move(1, 2, 3, 4, 5, 6, 7)
};
var a = Nino.Serialization.Serializer.Serialize<MessagePackage>(package);
var b = Nino.Serialization.Deserializer.Deserialize<MessagePackage>(a);
Console.WriteLine(b.move.x);
}
}
public enum AgreementType
{
Enter = 1,
EnemyEnter = 2,
List = 3,
Move = 4,
ReadyCreatEnemy = 5,
OnGameEnd = 6,
Attack = 7,
Hit = 7,
OnHit = 8,
ReadyDTDown = 9,
ReadyDTUp = 10,
GetTime = 11,
GetID = 12,
}
[NinoSerialize(true)]
public partial class MessagePackage
{
public AgreementType agreement;
public Move move;
}
[NinoSerialize]
public partial class Move
{
[NinoMember(1)]
public int id;
[NinoMember(2)]
public float x;
[NinoMember(3)]
public float y;
[NinoMember(4)]
public float z;
[NinoMember(5)]
public float eulerX;
[NinoMember(6)]
public float eulerY;
[NinoMember(7)]
public float eulerZ;
public Move(int id,float x,float y,float z,float eulerX,float eulerY,float eulerZ)
{
this.id = id;
this.x = x;
this.y = y;
this.z = z;
this.eulerX = eulerX;
this.eulerY = eulerY;
this.eulerX = eulerZ;
}
}