Jennal / cocos2dx-3.2-qt

make cocos2dx 3.2 work with qt 5.4
MIT License
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cocos2d-x-3.2 Qt port

This is qt port base on

Build

MacOSX

Requirement

Command

$ brew update
$ brew install glew jpeg webp libtiff freetype glfw libwebsockets
$ mkdir cmake-build
$ cd cmake-build
$ cmake ..
$ make
# now execuable program will be in cmake-build/bin folder
# or you can open CMakeLists.txt from Qt Creator, to build

Windows

Requirement

Setup Qt Enviroment

If you install msys2 in D:\msys2, you need to set Qt enviroment

CPLUS_INCLUDE_PATH  D:\msys2\msys32\mingw32\include
LIBRARY_PATH    D:\msys2\msys32\mingw32\lib

Command

$ pacman -S --force --noconfirm --needed mingw-w64-x86_64-glfw mingw-w64-x86_64-glew mingw-w64-x86_64-libwebp mingw-w64-x86_64-libjpeg-turbo mingw-w64-x86_64-libpng mingw-w64-x86_64-freetype mingw-w64-x86_64-libiconv mingw-w64-x86_64-zlib mingw-w64-x86_64-curl mingw-w64-x86_64-make mingw-w64-x86_64-clang mingw-w64-x86_64-binutils mingw-w64-x86_64-headers mingw-w64-x86_64-cmake
# now you can open CMakeLists.txt from Qt Creator, to build

SnapShot

cocos2d-x

Build Status Build Status

cocos2d-x is a multi-platform framework for building 2d games, interactive books, demos and other graphical applications. It is based on cocos2d-iphone, but instead of using Objective-C, it uses C++. It works on iOS, Android, Windows Phone, OS X, Windows and Linux.

cocos2d-x is:

Git user attention

  1. After cloning the repo, please execute download-deps.py to download and install some dependences.

     $ cd cocos2d-x
     $ python download-deps.py
  2. Please execute download-deps.py once you synchronize with this repo. If there aren't any updates, it will not download dependences again.

How to start a new game

  1. Download the code from cocos2d download site
  2. Run setup.py
  3. Run the cocos script

Example:

$ cd cocos2d-x
$ ./setup.py
$ source FILE_TO_SAVE_SYSTEM_VARIABLE
$ cocos new MyGame -p com.your_company.mygame -l cpp -d NEW_PROJECTS_DIR
$ cd NEW_PROJECTS_DIR/MyGame

Build and run new project for android

$ cocos run -p android -j 4

Build and run new project for iOS

$ cocos run -p ios

Build and run new project for OSX

$ cocos run -p mac

Build and run new project for linux

if you never run cocos2d-x on linux, you need to install all dependences by the script in cocos2d/build/install-deps-linux.sh

$ cd cocos2d-x/build
$ ./install-deps-linux.sh

Then

$ cd NEW_PROJECTS_DIR/MyGame
$ cocos run -p linux

Run

$ bin/MyGame

Build and run new project for win32

$ cocos run -p win32

Main features

Build Requirements

Runtime Requirements

Running Tests

Select the test you want from Xcode Scheme chooser.

$ cd cocos2d-x/build
$ open cocos_tests.xcodeproj
$ cd cocos2d-x/build
$ ./install-deps-linux.sh
$ cmake ..
$ make

Run Samples

$ bin/cpp-empty-test/cpp-empty-test
or
$ bin/lua-empty-test/lua-empty-test
  You may meet building errors when building libGLFW.so. It is because libGL.so directs to an error target,
  you should make it to direct to a correct one. `install-deps-linux.sh` only has to be run once.

Open the cocos2d-x/build/cocos2d-win32.vc2012.sln

$ cd cocos2d-x/build
$ python ./android-build.py cpp-empty-test -p 10
$ adb install ../tests/cpp-empty-tst/proj.android/bin/CppEmptyTest-debug.apk

Then click item on Android device to run tests. Available value of -p is the API level, cocos2d-x supports from level 10.

Contributing to the Project

Did you find a bug? Do you have feature request? Do you want to merge a feature?

Contact us