jGL now observes data using pointers for Sprite
and Shape.
System updates objects by first adding to add or
remove sets. These state changes can then be handled with system overrides or the base. Since jGL now observes data via pointers the data is always automatically updated.
jGL now observes data using pointers for Sprite and Shape.
System updates objects by first adding to add or remove sets. These state changes can then be handled with system overrides or the base. Since jGL now observes data via pointers the data is always automatically updated.