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JerboaBurrow
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Hop
Lightweight, cross-platform, 2D game engine | ECS; Lua Console; Physics; Tile based
MIT License
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assess sparsehash for high performance hashing
#145
Jerboa-app
closed
8 months ago
3
Integratej gl
#144
Jerboa-app
closed
7 months ago
0
use jThread
#143
Jerboa-app
closed
8 months ago
0
use jLog as a submodule
#142
Jerboa-app
closed
8 months ago
0
checks types have been initialised
#141
Jerboa-app
closed
8 months ago
0
Integrate jGL into Hop and the Rendering system
#140
Jerboa-app
closed
7 months ago
2
Soft body mesh neighbour coupling
#139
Jerboa-app
opened
8 months ago
0
Expose meshes phys
#138
Jerboa-app
closed
8 months ago
0
add LuaNumber and also Routines and LoopRoutines to inject lua files …
#137
Jerboa-app
closed
8 months ago
0
Add sound
#136
Jerboa-app
closed
8 months ago
0
miniaudio ogg test
#135
Jerboa-app
closed
8 months ago
0
sound system
#134
Jerboa-app
closed
8 months ago
2
review
#133
Jerboa-app
closed
8 months ago
0
Soft body tetris
#132
Jerboa-app
closed
8 months ago
1
Vectorisation in o-w collisions
#131
Jerboa-app
opened
8 months ago
2
Vectorisation in pure circle circle case for o-o collisions
#130
Jerboa-app
opened
8 months ago
0
Dear ImGUI integration
#129
Jerboa-app
opened
9 months ago
0
Tile world collision detection not working at bottom of box
#128
Jerboa-app
closed
8 months ago
2
Add tools
#127
Jerboa-app
closed
9 months ago
0
Integrate jGL
#126
Jerboa-app
closed
8 months ago
0
Dynamic meshes
#125
Jerboa-app
closed
9 months ago
0
Mesh editor
#124
Jerboa-app
closed
9 months ago
0
LuaFunction and main loop injection
#123
Jerboa-app
closed
9 months ago
1
adds hard out of bounds options
#122
Jerboa-app
closed
9 months ago
0
Map editor
#121
Jerboa-app
opened
9 months ago
0
remove threads from phys
#119
Jerboa-app
closed
9 months ago
0
move demos to folders, copy runtime files
#118
Jerboa-app
closed
9 months ago
0
pythag error in mesh.lua
#117
Jerboa-app
closed
9 months ago
0
need to read from index 1 to n inclusive
#116
Jerboa-app
closed
9 months ago
0
initialise values in Rectangle
#115
Jerboa-app
closed
9 months ago
0
LuaX data types abstracting reading from lua_State
#114
Jerboa-app
closed
9 months ago
0
Add soft bodies
#113
Jerboa-app
closed
9 months ago
0
Lua bindings refactor
#112
Jerboa-app
closed
9 months ago
0
restore drag in rotational motion, object mass distributed through pa…
#111
Jerboa-app
closed
9 months ago
0
Mesh generation
#110
Jerboa-app
closed
9 months ago
0
niceColours, adds staircase and croissant
#109
Jerboa-app
closed
11 months ago
0
Pretty mesh debug
#108
Jerboa-app
closed
11 months ago
0
Fix106
#107
Jerboa-app
closed
11 months ago
0
Segfault on release with sSpriteRender refactor
#106
Jerboa-app
closed
11 months ago
3
refactors sRender into sSpriteRender interfaced to by sRender
#105
Jerboa-app
closed
1 year ago
0
Add polygon triangulation
#104
Jerboa-app
closed
1 year ago
0
Polygon triangulation renderer
#103
Jerboa-app
opened
1 year ago
2
null terminates strings
#102
Jerboa-app
closed
1 year ago
0
soft body physics
#101
Jerboa-app
closed
9 months ago
1
adds console configuration function
#100
Jerboa-app
closed
1 year ago
0
adds DEM letter example
#99
Jerboa-app
closed
1 year ago
0
fix warnings, small thread reduce optimisation
#98
Jerboa-app
closed
1 year ago
0
Lua empty stack trace, and empty error message
#97
Jerboa-app
closed
1 year ago
0
Fix console stack trace
#96
Jerboa-app
closed
1 year ago
1
cell list optimisation, plus add scatter and reduce for threads
#95
Jerboa-app
closed
1 year ago
0
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