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Jesse-V
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iVoxely
Voxel-based game in C++11 and OpenGL
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Packaging
#27
ghost
opened
6 years ago
0
Add skybox around landscape
#26
Jesse-V
opened
11 years ago
0
Chunks too far away should not be rendered
#25
Jesse-V
opened
11 years ago
0
Landscape should be spherical
#24
Jesse-V
opened
11 years ago
2
Support for Nouveau drivers (GLSL 1.20)
#23
Jesse-V
closed
11 years ago
2
Support for multiple voxel types: encountered GL error 0x501 during attempt
#22
Jesse-V
opened
11 years ago
1
Light synced with camera's position doesn't always follow camera
#21
Jesse-V
closed
11 years ago
0
Texture mapping to cube doesn't cover all sides of cube
#20
Jesse-V
opened
11 years ago
1
Redundant syncing possibly causing FPS issues
#19
Jesse-V
closed
11 years ago
3
Hidden cubes should not be rendered
#18
Jesse-V
opened
11 years ago
0
Optimize ShaderManager
#17
Jesse-V
closed
11 years ago
1
Code should follow C++ style guidelines
#16
Jesse-V
closed
11 years ago
1
Update values on GPU only when they change CPU-side
#15
Jesse-V
closed
11 years ago
1
Generate shaders on the fly
#14
Jesse-V
closed
11 years ago
1
Load mesh from .ply files
#13
Jesse-V
closed
11 years ago
1
Redo lighting engine
#12
Jesse-V
closed
11 years ago
0
Implement reflection
#11
Jesse-V
opened
11 years ago
1
Implement soft shadows
#10
Jesse-V
opened
11 years ago
1
Support for multiple lights
#9
Jesse-V
closed
11 years ago
3
Document code
#8
Jesse-V
closed
11 years ago
1
Create class diagram of code
#7
Jesse-V
closed
11 years ago
0
Support for .png images
#6
Jesse-V
closed
11 years ago
2
Camera controls should mimic Minecraft's
#5
Jesse-V
closed
11 years ago
0
Support for bump mapping
#4
Jesse-V
opened
11 years ago
1
Support for texture mapping
#3
Jesse-V
closed
11 years ago
0
Support for drawing VertexBuffer
#2
Jesse-V
closed
11 years ago
0
Define a RenderableObject by a file instead of through .cpp
#1
Jesse-V
closed
11 years ago
2