Tred's Adventure: Game Specs
by JiffyRob and zclimb
Full Synopsis
Tred's Adventure is a top-down game with the goals being:
- Immersive Environment
- Gripping, deep world building
- Terrible Puns throughout
- Plenty of eccentric, lovable, and stupid characters
- Game should make you groan and laugh
- Game should take plenty of time to complete
- Game should have simple robust code
- Maps should be open, dungeons maze like
- Plenty of odd gimmicks to puzzle around with
- Assortment of interesting weapons with odd effects
- Items should be something easily attenable and usable (there should be a variety of them)
- Believable, somewhat farcicial, somewhat serious plot
- Environment should appear as 3d as possible without being truly 3d
List of Mechanics (Current-ish)
- Advanced Map Loading (Animated tiles, flexible layers, etc.)
- Player motion
- basic collision
- simple pause memu
- fullscreen toggle-able
- high level scripting (eg JSON script that can do literally anything that I allow in the API. Will be used for complex story progressions later)
List of future Mechanics
- many terrains that affect the player in different ways
- enemies + combat
- day/night
- throwable objects
- npcs
- lucite crystal components (a magical crystal a little like Minecraft's redstone, but 2d and less powerful)
- particle effects
- map changing based on tiled worlds
- usable items + item menu
- health, HUD