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JimViebke
/
IslandMUD
A C++ MUD
MIT License
9
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3
forks
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Chopping down a tree does not trigger a map update
#190
JimViebke
closed
8 years ago
0
add tables
#189
JimViebke
closed
8 years ago
1
tweaks
#188
JimViebke
closed
8 years ago
0
further multiplayer implementation
#187
JimViebke
closed
8 years ago
0
Limestone mineral deposits load as Limestone
#186
JimViebke
closed
8 years ago
1
Singular items do not appear in room descriptions
#185
JimViebke
closed
8 years ago
0
Saving user data yields duplicate <item> nodes in the save file
#184
JimViebke
closed
8 years ago
0
Rooms load as "!"
#183
JimViebke
closed
8 years ago
0
Constructing a surface returns "You don't have stone." even if the user has five stones
#182
JimViebke
closed
8 years ago
0
Add "Container" class
#181
JimViebke
closed
8 years ago
1
Replace "Material" with "Stackable"
#180
JimViebke
closed
8 years ago
1
Implement passive health regeneration
#179
JimViebke
opened
8 years ago
0
dev
#178
JimViebke
closed
8 years ago
0
Add NPCs in multiplayer
#177
JimViebke
closed
8 years ago
3
update readme.md
#176
JimViebke
closed
8 years ago
0
Server crash if a user currently logged in logs in again
#175
JimViebke
closed
8 years ago
0
implement separate map, implement room update messages, fix server crash
#174
JimViebke
closed
8 years ago
0
initial multiplayer implementation
#173
JimViebke
closed
8 years ago
0
Enable users to change their username
#172
JimViebke
opened
8 years ago
1
Possible equipping bug
#171
JimViebke
closed
8 years ago
1
Tweak hostile Worker_NPC planning
#170
JimViebke
opened
8 years ago
0
Consider keeping invalid commands after moving through the parser
#169
JimViebke
closed
8 years ago
0
Review Character::move(), see what can be removed/simplified
#168
JimViebke
closed
8 years ago
1
Have players see nearby players' actions
#167
JimViebke
closed
8 years ago
0
Text updates should be made seperate from map updates
#166
JimViebke
closed
8 years ago
2
Networking code design
#165
JimViebke
closed
8 years ago
0
Bodyguard NPCs can get stuck pursuing the player
#164
JimViebke
closed
8 years ago
1
Add tables
#163
JimViebke
closed
8 years ago
0
Add player actions for show
#162
JimViebke
opened
9 years ago
0
Add items and mineral map generation for charcoal
#161
JimViebke
opened
9 years ago
0
update networking documentation + remove unused file
#160
JimViebke
closed
9 years ago
0
non-functional tweaks and enhancements
#159
JimViebke
closed
9 years ago
0
Crafting a non-takable item should not return "You now have..."
#158
JimViebke
opened
9 years ago
0
add articles for nouns + add the ability to search for a recipe
#157
JimViebke
closed
9 years ago
0
Add a recipe lookup
#156
JimViebke
closed
9 years ago
1
Add blacksmith Hostile_NPC AI type
#155
JimViebke
opened
9 years ago
0
add server file
#154
JimViebke
closed
9 years ago
0
update NetBeans project files
#153
JimViebke
closed
9 years ago
0
Rename repo from "IslandMUD-server" to "IslandMUD"
#152
JimViebke
closed
9 years ago
1
update solution files + tweak
#151
JimViebke
closed
9 years ago
0
rename "IslandMUD-server" -> "IslandMUD"
#150
JimViebke
closed
9 years ago
0
unstable dev
#149
JimViebke
closed
9 years ago
0
rename "IslandMUD-server" -> "IslandMUD"
#148
JimViebke
closed
9 years ago
0
Merge pull request #146 from IslandMUD/master
#147
JimViebke
closed
9 years ago
0
modify readme
#146
JimViebke
closed
9 years ago
0
split up ternary statement
#145
JimViebke
closed
9 years ago
0
NPC data should be fully persistent
#144
JimViebke
opened
9 years ago
0
remove dev-specific files
#143
JimViebke
closed
9 years ago
0
update webpage + tweaks
#142
JimViebke
closed
9 years ago
0
Existing mineral maps are ignored on Linux
#141
JimViebke
opened
9 years ago
1
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