JinxDojo / vba-wii

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Metroid II colorized palette seems incorrect #104

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. Start the game and watch the graphics in the background
2. The backgrounds are brown
3.

What is the expected output? What do you see instead?
Blue backgrounds are expected 

Does this issue occur on VBA-M r781 (http://vba-
m.ngemu.com/vbam/vbacompiles/msvc2008/VisualBoyAdvance781.7z)? If so, 
please report the issue to the VBA-M forum.
n/a since this was a feature added specifically to VBAGx

What version of the product are you using? On GameCube or Wii?
Wii

Please provide any additional information below.
I wish I had videos or screenshots to show you but they seem rather 
elusive on the web.  The best description of what the game is supposed to 
look like I found on IGN's late review:
http://gameboy.ign.com/articles/159/159335p1.html
Look for the paragraph that starts with the workds "The sprites are a 
different story"

Where did you find the colorized palette for Metroid II?

Original issue reported on code.google.com by meparr...@gmail.com on 4 May 2009 at 7:52

GoogleCodeExporter commented 9 years ago
GNUBoy seems to have the correct colors.  Just load up the game in gnuboy and 
select 
the Metroid palette from the settings screen.
You could use those color coordinates as a starting point.

Original comment by meparr...@gmail.com on 6 May 2009 at 12:56

GoogleCodeExporter commented 9 years ago
I didn't know what the "correct" palette was supposed to be, so I just made one 
up 
that I thought looked good. I don't have a gameboy colour to test on.

If you play the DX version someone made (not in VBA wii or VBA-M since there is 
a 
bug in VBA-M), you can see that backgrounds are mostly supposed to be brown 
(and 
black).

And the ship is definately supposed to be yellow, which the brown approximates.

Actually I made the background brown and blue. Not because I knew it was 
supposed to 
be blue, just because I thought blue would add some more colour and look cool.

BTW, VBA-Wii actually has four more colours than GNUBoy and the GBC, since it 
allows 
seperate colours for status bars and things like that rather than using the 
background colours. Also VBA-Wii allows colours to be preserved when the 
brightness 
changes, which other emulators and the real GBC probably don't support.

I haven't read that webpage yet, since it is blocked from this computer.

Original comment by Carl.Kenner@gmail.com on 18 May 2009 at 5:13

GoogleCodeExporter commented 9 years ago
Another problem with Metroid II.
You cannot deactivate the palette.
Also if you change in the menu: monochrome.

Original comment by starlord...@googlemail.com on 18 May 2009 at 1:33

GoogleCodeExporter commented 9 years ago
I'm making the palette's editable by the player. But I prefer my palette to the 
"proper" one.

Original comment by Carl.Kenner@gmail.com on 27 May 2009 at 7:04