JinxDojo / vba-wii

Automatically exported from code.google.com/p/vba-wii
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                        - Visual Boy Advance GX -
                     http://code.google.com/p/vba-wii   
                           (Under GPL License)

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Visual Boy Advance GX is a modified port of VBA-M. With it you can play GBA/Game Boy Color/Game Boy games on your Wii/GameCube.

-=[ Features ]=-

×—–­—–­—–­—–­ –­—–­—–­—–­—–­—–­—–­—–­—–­—–­— ­—–­—–­—–­—–­—–­—–­—–­—-­—–­-–•¬ |0O×øo· UPDATE HISTORY ·oø×O0| `¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'

[2.2.8 - July 29, 2012]

[2.2.7 - July 7, 2012]

[2.2.6 - July 6, 2012]

[2.2.5 - May 15, 2011]

[2.2.4 - March 23, 2011]

[2.2.3 - March 19, 2011]

[2.2.2 - October 7, 2010]

[2.2.1 - August 14, 2010]

[2.2.0 - July 22, 2010]

[2.1.9 - July 20, 2010]

[2.1.8 - July 14, 2010]

[2.1.7 - June 20, 2010]

[2.1.6 - May 19, 2010]

[2.1.5 - April 9, 2010]

[2.1.4 - April 9, 2010]

[2.1.3 - March 30, 2010]

[2.1.2 - December 23, 2009]

[2.1.1 - December 7, 2009]

[2.1.0 - December 2, 2009]

[2.0.9 - November 30, 2009]

[2.0.8 - October 7, 2009]

[2.0.7 - September 16, 2009]

[2.0.6 - July 22, 2009]

[2.0.5 - July 9, 2009]

[2.0.4 - June 30, 2009]

[2.0.3 - May 30, 2009]

[2.0.2 - May 26, 2009]

[2.0.1 - April 30, 2009]

[2.0.0 - April 27, 2009]

[1.0.9 - April 7, 2009]

[1.0.8 - April 4, 2009]

[1.0.7 - January 27, 2009]

[1.0.6 - December 24, 2008]

[1.0.5 - November 19, 2008]

[1.0.4 - October 28, 2008]

[1.0.3 - October 15, 2008]

[1.0.2 - October 6, 2008]

[1.0.1 - September 18, 2008]

[1.0.0 - September 16, 2008]

×—–­—–­—–­—–­ –­—–­—–­—–­—–­—–­—–­—–­—–­—–­— ­—–­—–­—–­—–­—–­—–­—–­—-­—–­-–•¬ |0O×øo· SETUP & INSTALLATION ·oø×O0| `¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'

Unzip the archive. You will find the following folders inside:

apps Contains Homebrew Channel ready files (see Homebrew Channel instructions below)

vbagx Contains the directory structure required for storing roms and saves. By default, roms are loaded from "vbagx/roms/" and saves / preferences are stored in "vbagx/saves/".

-=[ Loading / Running the Emulator ]=-

Wii - Via Homebrew Channel:

The most popular method of running homebrew on the Wii is through the Homebrew Channel. If you already have the channel installed, just copy over the apps folder included in the archive into the root of your SD card.

Remember to also create the vbagx directory structure required. See above.

If you haven't installed the Homebrew Channel yet, read about how to here: http://hbc.hackmii.com/

Gamecube:

You can load VBAGX via sdload and an SD card in slot A, or by streaming it to your Gamecube, or by booting a bootable DVD with VBAGX on it. This document doesn't cover how to do any of that.

×—–­—–­—–­—–­ –­—–­—–­—–­—–­—–­—–­—–­—–­—–­— ­—–­—–­—–­—–­—–­—–­—–­—-­—–­-–•¬ |0O×øo· INSTRUCTIONS ·oø×O0| `¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨' If you have upgraded from a previous version, the emulator may start with a message that your preferences have been reset. You will need to set your preferences how you want them.

Otherwise the emulator will start at the main menu, which is a list of game ROMs. There is also a settings button to choose how and where to load or save files, and to change menu settings.

Navigate the menu with the D-Pad, or the Wiimote pointer, and select options with the A button. Press the B button to swap between controlling a list box and controlling the buttons. Pressing the Home button will exit from the main menu. You can choose what exiting will do by using the settings menu.

Click on the logo to see the credits.

When choosing a file, use left and right to go up or down a page.

Once you choose a game, the game will start. But you can get back to a menu by pressing Home. This takes you to the in-game menu, where you can save, load, reset, or change settings. The settings apply to all games, not just the current one. These settings are different from the settings on the main menu. If you are playing a Boktai game with a solar sensor, there will also be a fifth button which lets you change the weather. The sunlight is based on the weather, the time of day, and the angle of your Wiimote.

Saving and loading let you choose two kinds of save files. SRAM is the normal kind of saving and loading that you have on a real gameboy. It only saves up to the last checkpoint or savepoint in the game. Or you can save a better way by using the emulator's special "Snapshot" feature which saves the state of everything, exactly where you are up to. Loading a Snapshot may erase your "SRAM (Auto)" so be careful.

From the game menu you can return to the game by pressing Home again, or by clicking on the "Close" button in the top right. Or to quit that game and choose a different game, click on the "Main Menu" button.

If you don't want to load ROMs from the SD card, you can go to the settings menu and choose where to load from. You can load from SD cards, USB memory sticks/hard drives, DVD (if you installed DVDX), gamecube memory cards, or from shared folders over the network (this is called SMB).

ROMs can be in ZIP files, but the ROM must be the first file in the ZIP. If not, you will get an error. ROMs can also be in .7z files, or ordinary rom files.

Patches can be used to colourise a monochrome gameboy game, or to translate a game into your language, or to stop the game from needing special hardware. Search the internet for patches. Many games have been translated by fans. They can be in IPS or UPS format. You don't need to patch anything yourself. Just put the IPS or UPS file in the vbagx/roms folder along with the rom itself. The patch must have the same name as the rom. Patches can not be put inside the ZIP file. If a rom is zipped, you might need to check inside the zip for the actual rom filename.

Colourised games still have some distortion in this version, but it is improved from the previous version, and better than VBA-M. Some unpatched monochrome gameboy games have built-in palettes in this emulator and will appear in colour.

You must not use patched versions of Boktai roms! (Except for the translation patch for Boktai 3, which is highly recommended). The patches are for old emulators that don't support the solar sensor. VBA GX and NO$GBA support the solar sensor natively, and the patch will stop them from working.

You must also not use patched versions of WarioWare Twisted, Kirby's Tilt n Tumble, or Yoshi's Universal Gravitation (Topsy Turvy). The original roms are fully supported, and the patch will stop them from working.

-=[ Controls ]=-

See the website at http://www.wiibrew.org/wiki/VBA for better control documentation, with illustrations and tables.

The default controls are...

Wii Remote by itself: Hold the Wii Remote sideways. 2 = Gameboy A Button 1 = Gameboy B Button A = Gameboy R Button B = Gameboy L Button

Wii Remote + Nunchuk: Hold the Nunchuk and ignore the Wii Remote. Z = Gameboy A Button C = Gameboy B Button

Classic Controller: Use the buttons as labelled. A = Gameboy A Button B = Gameboy B Button R = Gameboy R Button L = Gameboy L Button

You can configure the controls how you want from the controls menu. Different controls will be used depending on what you have plugged into the Wii Remote. Nunchuk means Nunchuk + Wii Remote. Gamecube controllers can be used at the same time as Wii Remotes and all control the same player. When configuring controls, press HOME to cancel.

But the controls you choose will be overridden for certain games if you choose "Match Wii Game" (or "Match Gamecube Game" on a Gamecube) and you have the appropriate expansion plugged in. If the game does not have special Wii controls, then the controls you chose will be used.

Gameboy and Gameboy colour games don't have L and R buttons. Those buttons only work in Gameboy Advance games.

In addition to the controls you can configure, these other controls apply:

HOME, Escape: returns you to the emulator's game menu. Then press B to go to the main menu and B again to return to the game. A+B, Spacebar, or right analog stick: fast forward Right analog stick: zoom (if enabled)

-=[ Match Wii Controls ]=-

Special Wii controls exist for the following games:

These Zelda games can be played with Twilight Princess controls: The Legend Of Zelda, Zelda 2, A Link To The Past, Link's Awakening (DX), Oracle of Ages, Oracle of Seasons, Minish Cap

These Mario games can be played with Mario Galaxy controls: Super Mario Bros., Super Mario Bros. DX, Super Mario 2, Super Mario (2) Advance, Super Mario 3, Super Mario World, Yoshi's Island, Yoshi's Universal Gravitation (Topsy Turvy)

Mario Kart can be (sort of) played with Mario Kart wii controls, but it doesn't work very well.

These Metroid games can be played with Metroid Prime 3 controls: Metroid Zero Mission, Metroid 1, Metroid 2, Metroid Fusion

These Mortal Kombat games can be played with Mortal Kombat Armageddon controls: Mortal Kombat, Mortal Kombat II, Mortal Kombat 3, Mortal Kombat 4, Mortal Kombat Advance, Mortal Kombat Deadly Alliance, Mortal Kombat Tournament Edition

These Lego games can be played with Lego Star Wars the Complete Saga controls: Lego Star Wars The Video Game, Lego Star Wars The Original Trilogy

These Teenage Mutant Ninja Turtles games can be played with TMNT Wii controls: TMNT, Teenage Mutant Ninja Turtles, Fall of the Foot Clan, Back from the Sewers, Radical Rescue

These Harry Potter games can be played with Harry Potter and the Order of the Phoenix Wii controls: Harry Potter 1, Harry Potter 1 GBC, Harry Potter 2, Harry Potter 2 GBC, Harry Potter 3, Harry Potter 4, Harry Potter 5

These Medal Of Honour games can be played with Medal Of Honour Wii controls: Medal Of Honour Underground, Medal Of Honour Infiltrator

One Piece can be played with One Piece Unlimited Adventure controls.

Boktai 1, Boktai 2, Boktai 3, Kirby's Tilt n Tumble, and WarioWare Twisted can be played with controls I designed for them.

-=[ Zelda, Match Wii Controls ]=-

Turn "Match Wii Controls" ON to use these controls.

All Zelda games use the same controls as Twilight Princess on the Wii or Gamecube. You can also connect a Classic Controller to use similar controls to the Ocarina Of Time for the Virtual Console, but with the R trigger acting as the B button and an inventory like Twilight Princess. With nothing plugged in to the Wii Remote, your configured controls are used instead.

The Wii Zelda controls are:

Swing your Wii Remote to draw or swing your sword. Press A to put your sword away again. The 2 handed sword can't be drawn this way, and must be drawn manually from the items menu, but you can swing it like normal.

Shake your Nunchuk to do a spin attack.

Use the Z Button to Z-Target and to draw and use your shield. While Z-Targetting you will sidestep in some games. If you have a Gust Jar equipped instead of a shield, it will be used for Z-Targetting.

Use the A Button to perform an action, such as rolling, talking to people, reading signs, picking things up, throwing things, shrinking or growing, pulling things, etc. It will also put away your sword or shield. In Zelda 2, it will jump.

Use the C Button to fast forward. It was originally the camera button in Twilight Princess.

Press the B Button to use the currently selected item. 3 other items will be mapped to Left, Down, and Right D-Pad buttons. Swap the currently selected item with one of those items by pressing that D-Pad button. The three slots correspond to the first 3 slots in your inventory. In Minish Cap, the D-Pad buttons use the item directly instead of swapping it with the B Button, and the B Button is the same as the down button. In Minish Cap the left item is always the Kinstones and the down and right items correspond to the B and A slots.

Up on the D-Pad talks to Midna, or to your hat. It will take you to the save screen in Link's Awakening, or to the secondary items screen in the Oracle games.

The 1 Button goes to the Map screen. The - Button goes to the Items screen. The + Button goes to the Quest Status screen

On the Items screen, choose an item and then press either the B Button or the D-Pad button to move it to that slot. The change may not be visible until you go to another screen and back. In Link's Awakening you can toggle Bomb Arrows by choosing the bombs and pressing Z. It will rumble for a short time when bomb arrows are deactivated, and for a long time when bomb arrows are activated. You still need to equip the bow to use bomb arrows. In Minish Cap you should be able to use the IR pointer function to select items.

The Gamecube controller Zelda controls are:

B is the sword button. Use it to draw or swing your sword. Hold B for a spin attack. Press A to put the sword away again. The 2 handed sword can't be drawn this way, and must be selected manually from the items screen, but can be swung with this (or any other) button.

Use the L Trigger to L-Target and to draw and use your shield. While L-Targetting you will sidestep in some games. If you have a Gust Jar equipped instead of a shield, it will be used for L-Targetting.

Use the A Button to perform an action, such as rolling, talking to people, reading signs, picking things up, throwing things, shrinking or growing, etc. It will also put away your sword or shield. In Zelda 2, it will jump.

Use the R Trigger to pull on blocks or walls, or to lift things. You must have a bracelet or gloves to lift some objects. The bracelet or gloves will be equipped automatically. This feature is unique to the Gamecube controller.

Use the right analog stick to fast forward. It was originally the camera control in Twilight Princess.

Press the X or Y buttons to use the two equipped items. These two items both share the B slot, except in Minish Cap where one is in the A slot. The item that was not used last will be in the first slot in your inventory.

Right on the D-Pad takes you to the map. Up on the D-Pad takes you to the items screen. Start takes you to the quest status screen.

The Z trigger talks to Midna, or to your hat. It will take you to the save screen in Link's Awakening, or to the secondary items screen in the Oracle games.

The Classic controller Zelda controls are:

B is the sword button. Use it to draw or swing your sword. Hold B for a spin attack. Press A to put the sword away again. The 2 handed sword can't be drawn this way, and must be selected manually from the items screen, but can be swung with this (or any other) button.

Use the L Trigger to L-Target and to draw and use your shield. While L-Targetting you will sidestep in some games. If you have a Gust Jar equipped instead of a shield, it will be used for L-Targetting.

Use the A Button to perform an action, such as rolling, talking to people, reading signs, picking things up, throwing things, shrinking or growing, pulling, etc. It will also put away your sword or shield. In Zelda 2, it will jump.

Use the ZL Button to fast forward.

Press the R Button to use the currently selected item. 3 other items will be mapped to Left, Down, and Right on the right analog stick. They are also mapped to ZR, Y, and X. Swap the currently selected item with one of those items by pressing that button or direction. The three slots correspond to the first 3 slots in your inventory. In Minish Cap, the D-Pad buttons use the item directly instead of swapping it with the B Button, and the B Button is the same as the down button. In Minish Cap the left item is always the Kinstones and the down and right items correspond to the B and A slots.

Up on the analog stick talks to Midna, or to your hat.

-=[ Mario, Match Wii Controls ]=-

Turn "Match Wii Controls" ON to use these controls.

All Mario or Yoshi games use the same controls as Super Mario Galaxy on the Wii. You can also connect a Classic Controller to use similar controls to Super Mario World on the SNES.

The Wii Mario controls are:

Shake the Wii Remote to do a spin attack, or to shoot fireballs when you are fire Mario. In some games that have a spin attack, you will need to use the B Button instead to shoot fireballs. You can also dismount Yoshi by shaking.

Walk by moving the joystick a little, run by moving the joystick a lot.

A = jump B = shoot, run, hold on to things, yoshi's tongue, etc. Z = crouch or lay egg. Press Z while in the air to butt stomp. C = camera. Hold C to look around with the joystick. D-Pad = look around, or walk in some games

The Classic Controller Mario controls are:

Walk by moving the joystick a little, run by moving the joystick a lot.

B = jump A = spin attack X/Y = shoot, run, hold on to things, yoshi's tongue, etc. ZL or sometimes L = crouch or lay egg. Press in the air to butt stomp.

-=[ Yoshi's Universal Gravitation (Topsy Turvy), Match Wii Controls ]=-

Turn "Match Wii Controls" ON to use these controls.

The controls are the same as all other Mario or Yoshi games, except that tilting the Wii Remote tilts the world and the screen. This affects everything in the world and also how you move.

-=[ Metroid, Match Wii Controls ]=-

Turn "Match Wii Controls" ON to use these controls.

All Metroid games use the same controls as Metroid Prime 3: Corruption on the Wii. You aim up and down by pointing the Wii Remote up and down.

The Wii Metroid controls are:

Aim up and down by pointing the Wii Remote up and down.

Flick the Wii remote up while in Morph Ball to spring jump.

A = shoot B = jump Down on D-Pad = fire missile C = toggle Morph Ball

-=[ TMNT, Match Wii Controls ]=-

Turn "Match Wii Controls" ON to use these controls.

The TMNT games (except Battle Nexus) use the same controls as TMNT on Wii, or GameCube. With a Classic Controller they use the same controls as on the Playstation version.

The Wii TMNT controls are:

Shake the Wii Remote to attack or to throw away a weapon if in the air. Also shake to pick up a weapon.

Shake the Nunchuk to do a spin kick.

A = jump B = swap turtle, or charge attack B while pointing up = super family move C = roll Z = special move

-=[ Boktai, Match Wii Controls ]=-

Turn "Match Wii Controls" ON to use these controls.

The 3 Boktai games use special controls that I created. They are not based on anything, since the real game uses a solar sensor.

The controls are the same with or without a Nunchuk.

The Wii Boktai controls are:

Point your Wii Remote at the sky to quickly charge your Gun Del Sol. Point your Wii Remote at the ground to block the sunlight and prevent it from charging or overheating. Or hold it like normal to use it like normal.

Press Home to set the real life weather in the emulator's game menu. Note that if it is night time in real life, there will not be any sun, regardless of what you set the weather to. Please set the weather honestly or it spoils the fun. Note that maximum sun is not actually the best, since it rots fruit, and overheats your gun. The weather must be set each time you play, it is not saved.

Swing your Wii Remote to swing your sword or other weapon, if you have one.

D-Pad or Nunchuk joystick walks.

Press B to fire your Gun Del Sol.

A = read signs, open chests, talk to people C or 2 = look around, or change subscreen (R)

-=[ WarioWare Twisted, Match Wii Controls ]=-

Turn "Match Wii Controls" ON to use these controls.

WarioWare Twisted uses similar controls to the Gameboy game.

The Wii WarioWare Twisted controls are:

Rotate the Wii Remote to rotate.

Hold Z to lock the current menu item.

A = Select B = Cancel

-=[ Kirby's Tilt n Tumble, Match Wii Controls ]=-

Turn "Match Wii Controls" ON to use these controls.

Kirby's Tilt n Tumble uses similar controls to the Gameboy game.

The Kirby Tilt n Tumble controls are:

Tilt the Wii Remote to tilt the world. Shake the Wii Remote to flick Kirby and the monsters up into the air.

A = shoot yourself out of holes in the ground, or jump from clouds.

-=[ Mortal Kombat, Match Wii Controls ]=-

Turn "Match Wii Controls" ON to use these controls.

All Mortal Kombat games use the same controls as Mortal Kombat Armaggedon for the Wii, except that special moves gestures are not implemented yet.

The Mortal Kombat Wii controls are:

Use the Nunchuk joystick to move and jump.

D-Pad left = Low Punch D-Pad up = High Punch D-Pad down = Low Kick D-Pad right = High Kick Z = block A = throw C = change style, run, change costume or character

-=[ Lego Star Wars, Match Wii Controls ]=-

Turn "Match Wii Controls" ON to use these controls.

Both Lego Star Wars games use the same controls as Lego Star Wars: The Complete Saga for the Wii.

The Lego Star Wars Wii controls are:

Swing the Wii Remote to swing your lightsaber. Flick the Wii Remote up to grapple.

A = Jump B = Shoot Z = Use the force, build lego C = Change characters, talk to people

-=[ Harry Potter, Match Wii Controls ]=-

Turn "Match Wii Controls" ON to use these controls.

All the Harry Potter games use the same controls as Harry Potter & The Order Of The Phoenix on the Wii. Spell gestures are not supported yet.

The Harry Potter Wii controls are:

Wave the Wii Remote to cast a spell. Nunchuk joystick walks. D-Pad changes subscreen in the map and navigates menu. In Harry Potter and the Order of the Phoenix you must use the IR Pointer to select where to cast a spell.

A = Talk, open door, push button, interract, etc. / Jinx B = Use your wand / charm / cancel Z = run (fast forward) / sneak C = show location name / flute / jump

-=[ Medal of Honour, Match Wii Controls ]=-

Turn "Match Wii Controls" ON to use these controls.

All the Medal of Honour games use the same controls as various Medal of Honour games and modes on the Wii.

The Medal of Honour Wii controls are:

In Medal of Honour Underground you turn by aiming with the Wii Remote IR pointer on the screen like any FPS game. In Medal of Honour Infiltrator, you don't.

Swing the Wiimote up to reload. Move with the Nunchuk joystick.

B = shoot

-=[ One Piece, Match Wii Controls ]=-

Turn "Match Wii Controls" ON to use these controls.

One Piece uses the same controls as One Piece Unlimited Adventure on the Wii or One Piece Grand Adventure (and others) on the Gamecube.

The One Piece Wii controls are:

A = attack B = jump

The One Piece Gamecube controls are:

A = attack X = attack up Y = jump B = grab R Trigger = change character start = pause L Trigger = dash (double click and hold) Z = grab right analog stick = fast forward 1 = select (maybe does nothing)

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-=[ Credits ]=-

        Coding & menu design        Tantric
        Additional coding           Carl Kenner, dancinninjac
        Menu artwork                the3seashells
        Menu sound                  Peter de Man

        ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨
        VBA GameCube/Wii            SoftDev, emukidid

        Visual Boy Advance - M      VBA-M Team
        Visual Boy Advance          Forgotten
        libogc/devkitPPC            shagkur & wintermute
        FreeTypeGX                  Armin Tamzarian

        And many others who have contributed over the years!

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                              VBAGX Web Site
                      http://code.google.com/p/vba-wii

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