JoSchaap / GoT_Wasteland_V2.Stratis

WARNING! This repo is no longer updated, find the updated version on the A3Wasteland git! -
http://www.a3wasteland.com
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GoT_Wasteland_V2.Stratis

GoT Wasteland is a modification of 404's version of the official wasteland mission by TAW_Tonic.

a video introduction to GoT wasteland v2 can be found here: http://www.youtube.com/watch?v=XF6_1phigdc&hd=1 more information about us our the previous Mhanges in general to the wastland mission can be found on our webpage find it at: http://www.got2dayz.nl/?page_id=295

MAKE SURE TO ADD YOUR OWN PROFILE ID TO THE /server/admins.sqf !

If youre not familair with creating PBO files, some ready to go mission files can be found here: https://github.com/JoSchaap/Arma3_Binary_PBO Since v2.3 the mission requires additional files so you will always need to checkout the package at: https://github.com/JoSchaap/Arma3_Binary_PBO

changelog for v2:

    [Added] 8 new towns/settlements to spawn in.
    [Added] 16 new spawnareas for objects/vehicles.
    [Added] 3 new fuelpump locations
    [Added] new underwater sidemission!
    [Added] new scuba Mainmission with armed boat
    [Added] Diving goggles/gear to gunstore.
    [Added] Game info, hints and tips to briefing
    [Added] Ghilly suits, Rangefinder to gunstore
    [Added] Sniper Rifles and ammo to gunstore
    [Added] SOS Sniper optic to gunstore
    [Added] Random boat spawns near coastlines
    [Added] new gunstore to even the odds
    [Added] some scriptdetection
    [Added] gunstore option to sell uniform/vest
    [Added] New basebuilding parts
    [Added] Explosive specialist class
    [Fixed] Cleanup on corpse food/water/money
    [Changed] Marksman class to Sniper class
    [Changed] Sniper class spawns in ghillie
    [Changed] Explosive Spec. needs toolkit to defuse
    [Changed] Gunstore radar radius reduced to 70 ft
    [Changed] Gunstore locations.
    [Changed] Prices on MXM, EBR and Diving equipment.
    [Changed] Reduced ammount of objects
    [Changed] Reduced ammount of ammo caches
    [Changed] Civilian boats respawn faster
    [Changed] Rubber boats are movable by players
    [Changed] Rubber boats respawn faster
    [Changed] Armed boats are heli-liftable
    [Changed] Armed boats have storage space

changelog for v2.1:

    [Added] Time Accelerated x10
    [Added] New gunstore dialog!
    [Fixed] Scalar value money bug (infinite money)
    [Fixed] Vehicles that kept respawning in limbo
    [Fixed] Boats that kept respawning in limbo
    [Changed] gunstore prices have been changed
    [Changed] Starting money reduced
    [Changed] Nerfed lootspawns inside buildings
    [Changed] Raised prices of the sniper rifles
    [Changed] antihack/scriptdetection methods
    [Changed] minor changes to player hud
    *- your idea here? let us know!

changelog for v2.2:

    ! -INITIAL ARMA3 BETA RELEASE- !
    [Removed] Time Acceleration (lagged)
    [Removed] Random ammocrate spawns
    [Added] New beta weapons!
    [Added] New beta vehicles!
    [Added] New beta clothing!
    [Added] New beta ammunition!
    [Added] New beta boats/submarines!
    [Added] New outpost Main-mission
    [Added] New APC Main-mission
    [Added] New abandonned truck sidemission</br/>
    [Fixed] broken vehiclespawns/missions due to beta
    [Fixed] errors in admin menu's
    [Fixed] all respawn issues in limbo
    [Changed] existing mainmissions to new vehicles
    [Changed] existing sidemissions to new vehicles
    [Changed] More time between sidemissions (8min)
    [Changed] More time between mainmissions (15min)
    [Changed] Missions take longer to time-out
    [Changed] new lootspawns in buildings (SMG/Handguns)
    [Changed] mission starts at 4am for day edition
    [Changed] mission starts at 7pm for evening edition
    [Changed] minor changes to player hud

changelog for v2.21 [Added] Green army (Independent) [Added] Diving class to all factions [Added] Green army suits to gunstore [Added] spawn protection on debug island [Added] New ghosthawk with camo (DEVBRANCH-ONLY) [Fixed] new outpost mission did not despawn correctly [Fixed] incorrect mission descriptions [Fixed] Server cleanup set to 10 minutes after death [Fixed] Cargo on armed boat not working [Changed] hostile heli missions contain a mi48 now [Changed] hints before and after missions rewritten [Changed] missions last longer before timing out [Changed] added debug logging for findsafepos debug build [Changed] mission starts at 8pm for evening edition [Removed] Names when in vehicle in StreamFriendlyUI

changelog for v2.3 [Added] 3 general stores [Added] working repairkits that can be dropped [Added] working fuelcans that can be dropped [Added] new interface for general stores [Added] more variaty in base building parts [Added] new handguns and surpressors [Added] new SMG's and optics/surpressors [Added] Independent SDV [Added] camo blackhawk [Added] New APC's (Wheeled and Tracked) [Added] New outposts for the outpost mission [Added] New antihack script by AWA, AgentREV and Tonic [Added] Improv. roof to general stores [Added] Name censor in group-menu for StreamFriendly [Added] Name censor in group/side tags in StreamFriendly [Added] Main mission: Coastal patrol [Added] Katiba ammo to gunstore [Added] Nicer action-icons from the KoS version [Fixed] Name censor when in vehicle in StreamFriendly [Fixed] Some missions did not announce themselves [Fixed] AI not despawning on APC mission [Fixed] balance between weapon/item spawns in buildings [Fixed] added fuelcans and repairkits to cleanup [Fixed] Height issue with scaffolding basepart [Fixed] Undefined variable errors in the original code [Fixed] Group invite not announcing to invited player [Fixed] Server cleanup rewritten and working! [Fixed] Various performance improvements in the scripts [Fixed] Various issues with unlocked mission vehicles [Fixed] Selling prices of rifles (no more 25 bucks) [Fixed] Gunstore purchase exploit (spamming buy button) [Fixed] No katiba ammo in gunstores [Fixed] Some classes spawned with GPS/Radio>br/> [Changed] Existing missions now contain random elements [Changed] Gametype: changed to SANDBOX [Changed] Survival system from decimals to percentages [Changed] hunger/thirst death by HPdrain (not instant) [Changed] Food/Water drainage and gain from items [Changed] Stores can also be openned from actionmenu [Changed] Loot in buildings spawned when player in town [Changed] Loot in buildings now respawns after 60mins [Changed] Loot in buildings 35% chance of fuel in fuelcan [Changed] Fuel cans (full or empty) can be dropped [Changed] Repairkits added to loot-table [Changed] fuel cans empty and full added to loot-table [Changed] players spawn without a fuelcan [Changed] players spawn with a First-aid-kit [Changed] Spawn weapon changed to ACP with 3 clips [Changed] Hostile helicopter missions use random heli's [Changed] Helicopters flown by AI no longer can use flares [Changed] amount of objects and vehicles reduced [Changed] Locked baseparts will be saved on server restart *- After restart the baseparts will be spawned UNLOCKED!