Effortlessly convert League of Legends models to glTF, with textures and animations.
LeagueConvert.CommandLine.exe
, or dotnet LeagueConvert.CommandLine.dll
This version was built from scratch to replace the GUI version (LeagueBulkConvert) and is still in development. Currently this version is command-line only. The builds from GitHub Actions probably work just fine, but there are still a few things that have to be done before a release is created. I highly recommend not using the release builds anymore because they have many issues that have all been fixed in this version.
Old | New | |
---|---|---|
Aatrox conversion time | 16 s | 10 s |
Aatrox conversion time (skeleton) | 16 s | 10 s |
Aatrox conversion time (animations) | 122 s | 24 s |
(More) correct animations | :x: | :heavy_check_mark: |
Cross platform | :x: | :heavy_check_mark: |
No temporary files | :x: | :heavy_check_mark: |
Smart update check | :x: | :heavy_check_mark: |
Support for newer models with tangents | :x: | :heavy_check_mark: |
Valid glTF | :x: | :heavy_check_mark: |
SimpleGltf is a custom library that was written to replace SharpGltf. This library probably won't be released as a standalone library.
Planned:
This is a modified version of LoL-Fantome/LeagueToolkit. and will probably be moved to a separate repository in the future.
LeagueConvert is a custom library that searches for game models, textures and animations.
Planned:
LeagueConvert.CommandLine is the command-line interface for LeagueConvert.
Planned:
A multiplatform user interface for LeagueConvert. Postponed for now.