Audio Volumes created by New Horizons that use the environment track causes the audio to crack. This doesn't seem to affect base game planets, but can sometimes be heard in the ship.
It seems to affect audio volumes with a size over 100, and can be caused by the player being far away from the center of the volume. It's somewhat noticeable at size 200, and can definitely be heard at size 2000.
Setting OWAudioSource.spatialBlend and/or OWAudioSource.spread to 0 seems to fix?
Audio Volumes created by New Horizons that use the environment track causes the audio to crack. This doesn't seem to affect base game planets, but can sometimes be heard in the ship.
It seems to affect audio volumes with a size over 100, and can be caused by the player being far away from the center of the volume. It's somewhat noticeable at size 200, and can definitely be heard at size 2000.
Setting OWAudioSource.spatialBlend and/or OWAudioSource.spread to 0 seems to fix?