VanillaFix
Fixes some vanilla bugs in Outer Wilds
Fixes
- Makes the proxy sun's atmosphere look correct. (credit to MegaPiggy)
- Properly resets PlayerState on scene change.
- Adds some missing button prompt textures. (credit to MegaPiggy)
- Prevents SetLanguage from being called when it shouldn't be, fixing several mods.
- Lets input turn off when the game isn't in focus, meaning mods that turn on runInBackground work.
- Fixes places where the probe is not null checked (since it can be destroyed).
- Fixes a hard-to-find visual bug with projection pools.
- Fixes an issue where probe would sometimes stretch when anchored to an object. This isn't a perfect solution, but it is not possible to do it better in unity.
- Fixes an issue where fog shaders are not updated when the
PlayerFogWarpDetector
is disabled (resulted in permanent fog on screen if you leave Bramble too quickly, ie, by teleporting) (credit to xen)
- Fixes an issue where dialogue nodes basically ignore persistent conditions