Joshua-Ashton / d9vk

A Direct3D9 to Vulkan layer using the DXVK backend. [Upstreamed to DXVK]
https://github.com/doitsujin/dxvk
zlib License
833 stars 42 forks source link

America's Army Proving Grounds #165

Open ericwomer opened 5 years ago

ericwomer commented 5 years ago

Software information

America's Army Proving Grounds

System information

Log files

https://gist.github.com/ericwomer/f4935479dbd78616ad8836343eeb01af

ericwomer commented 5 years ago

Apitrace: command line:

 export WINEDLLOVERRIDES='Z:\store\opt\apitrace-msvc\x86\lib\wrappers\dxgi.dll=n'
 export WINEDEBUG=+debugstr
 WINEPREFIX=/store/SteamLibrary/steamapps/compatdata/203290/pfx wine /store/opt/apitrace-msvc/x86/bin/apitrace.exe  trace -a dxgi AAGame.exe

Link: http://www.mediafire.com/file/nhupbrbdsbb4o9r/AAGame.trace/file

ericwomer commented 5 years ago

I have tried it with WINE_LARGE_ADDRESS_AWARE=1 and with the master branch, same message in the terminal, but I also periodically get a [Out of memory] pop up message and then it just hangs.

ericwomer commented 4 years ago

With proton 4.11.1 steam-203290.log: https://gist.github.com/ericwomer/3d8dba72749ce7cb34dda0cf66caf743

Joshua-Ashton commented 4 years ago

Hi! Looks like this game uses DXGI and D3D9:

Can you set dxgi.nvapiHack = False in dxvk.conf?

ericwomer commented 4 years ago

@Joshua-Ashton Where is it supposed to be located, as its not on my system?

ericwomer commented 4 years ago

I created dxvk.conf in /home/rake/.steam/steam/steamapps/common/America's Army/AAPG/Binaries/Win32

With the contents of dxgi.nvapiHack = False

and it still says 'Ran out of video memory.' when the menu loads up.