Joshua-Ashton / d9vk

A Direct3D9 to Vulkan layer using the DXVK backend. [Upstreamed to DXVK]
https://github.com/doitsujin/dxvk
zlib License
833 stars 42 forks source link
d3d9 direct3d directx dxvk linux nine spirv vulkan windows wine

This work has been upstreamed and is continuing development there

This repo is only open for the remaining issues on the tracker

https://github.com/doitsujin/dxvk

DXVK

A Vulkan-based translation layer for Direct3D 10/11 which allows running 3D applications on Linux using Wine.

For the current status of the project, please refer to the project wiki.

How to use

In order to install a DXVK package obtained from the release page into a given wine prefix, run the following commands from within the DXVK directory:

export WINEPREFIX=/path/to/.wine-prefix
./setup_dxvk.sh install

This will copy the DLLs into the system32 and syswow64 directories of your wine prefix and set up the required DLL overrides. Pure 32-bit prefixes are also supported.

The setup script optionally takes the following arguments:

Verify that your application uses DXVK instead of wined3d by checking for the presence of the log file d3d11.log in the application's directory, or by enabling the HUD (see notes below).

In order to remove DXVK from a prefix, run the following command:

export WINEPREFIX=/path/to/.wine-prefix
./setup_dxvk.sh uninstall

Build instructions

Requirements:

Building DLLs

The simple way

Inside the DXVK directory, run:

./package-release.sh master /your/target/directory --no-package

This will create a folder dxvk-master in /your/target/directory, which contains both 32-bit and 64-bit versions of DXVK, which can be set up in the same way as the release versions as noted above.

In order to preserve the build directories for development, pass --dev-build to the script. This option implies --no-package. After making changes to the source code, you can then do the following to rebuild DXVK:

# change to build.32 for 32-bit
cd /your/target/directory/build.64
ninja install

A winelib build can be created by adding the --winelib argument.

Compiling manually

# 64-bit build. For 32-bit builds, replace
# build-win64.txt with build-win32.txt
meson --cross-file build-win64.txt --buildtype release --prefix /your/dxvk/directory build.w64
cd build.w64
ninja install

The D3D10, D3D11 and DXGI DLLs will be located in /your/dxvk/directory/bin. Setup has to be done manually in this case.

Notes on Vulkan drivers

Before reporting an issue, please check the Wiki page on the current driver status and make sure you run a recent enough driver version for your hardware.

Online multi-player games

Manipulation of Direct3D libraries in multi-player games may be considered cheating and can get your account banned. This may also apply to single-player games with an embedded or dedicated multiplayer portion. Use at your own risk.

HUD

The DXVK_HUD environment variable controls a HUD which can display the framerate and some stat counters. It accepts a comma-separated list of the following options:

Additionally, DXVK_HUD=1 has the same effect as DXVK_HUD=devinfo,fps, and DXVK_HUD=full enables all available HUD elements.

Device filter

Some applications do not provide a method to select a different GPU. In that case, DXVK can be forced to use a given device:

Note: If the device filter is configured incorrectly, it may filter out all devices and applications will be unable to create a D3D device.

State cache

DXVK caches pipeline state by default, so that shaders can be recompiled ahead of time on subsequent runs of an application, even if the driver's own shader cache got invalidated in the meantime. This cache is enabled by default, and generally reduces stuttering.

The following environment variables can be used to control the cache:

Debugging

The following environment variables can be used for debugging purposes.

Troubleshooting

DXVK requires threading support from your mingw-w64 build environment. If you are missing this, you may see "error: 'mutex' is not a member of 'std'". On Debian and Ubuntu, this can usually be resolved by using the posix alternate, which supports threading. For example, choose the posix alternate from these commands (use i686 for 32-bit):

update-alternatives --config x86_64-w64-mingw32-gcc
update-alternatives --config x86_64-w64-mingw32-g++