Closed CartoonFan closed 5 years ago
The game has also a lighting issue.
with d9vk
without d9vk
^ That's because D9VK is lacking fixed function lightning implementation.
To avoid spam I'm just going to report here that the "motion blur" when traveling fast on vehicles is broken on d9vk
Master has ff lightning now so please retest.
Lighting looks like it's fixed, texture problems still present.
texture problems still present.
would be nice to get some screenshots of that mb?
Alright, I'll get a screenshot of that soon.
Cars when they are close:
When they are far:
Ha, beat me to it.
Also, there's this weird case in the intro where the car texture is blue instead:
Also, I haven't been able to get through the first mission; The game seems to lock up when starting it and my computer slows to a crawl, requiring me to kill the process.
@Guy1524 , this is the closest I could get to showing motion blur. Admittedly, I probably wasn't traveling at the same speed both times, but I can't really tell the difference between native and d9vk here. Could you post a screenshot or something else that shows the motion blur issue? It'd be really appreciated. Thanks!
D9VK:
Native:
All right, I added a second trace which hopefully highlights these issues.
Starting from 3831767, CJ and all the NPCs look like this:
I tried making an apitrace, but it doesn't show the issue.
I can confirm.
With #716 the game was perfect.
I've got the same thing here. Also, the fullscreen game window is only using the top-left corner for me instead of the whole screen, but I don't know if that's D9VK's issue (it didn't happen with previous commits).
Can't replicate the fog issue on any of my GTA SA traces
Can you make a trace with d9vk?
d9vk trace that showed the issue for me on replay: https://drive.google.com/open?id=1Zg2BgHB8yeh9dFggJXFa7qvqqKOAJTmT
@CartoonFan The issue actually only happened on my first session playing, the motion blur was offset by about 50% of the screen. However now I can no longer reproduce it, so it's probably best to just ignore it unless somebody re-encounters it.
@Guy1524 Sounds good to me. I'll update the main post accordingly. Thanks for replying!
The fog issue looks like it's fixed for me as of https://github.com/Joshua-Ashton/d9vk/commit/625bf3032a0e1e1b22de739e7651f23fc8da6ae9 . Great job! I also noticed that with the first mission issue, the audio continues to play while the video stays at the mission title, and the audio is fairly quiet compared to what I remember.
With my resolution issue, this is supposedly 1024x768 fullscreen, according to the game:
The game renders it as seen, black borders and all.
EDIT: It looks like the resolution thing has something to do with the 418.52.20 Vulkan dev drivers. I tried the game again after switching to the 430.40.0 drivers and it works normally. Never mind that, the issue's still there. A similar thing's shown up on at least one other game I've tried recently, so it doesn't seem game-specific either.
So, a small update:
The resolutions are still weird for me. I might try a widescreen patch in the future to make my native resolution available, if nothing else (It's not available at all, probably a fault of the game).
The video freezing on the first mission (and consequently the audio issues) seem to be related to anti-aliasing. Turning it off allows me to progress further.
On my side, with #778, everything is good. But yes, the game freezes when there is a transition to a cutscene when the antialiasing is on (could it be related to https://github.com/Joshua-Ashton/d9vk/issues/264#issuecomment-515771619 ?)
Awesome! I managed to get my resolution fixed for now by disabling the proton fullscreen patch on Wine-TKG 4.13+. I'm pretty sure it worked before, but maybe something happened. Who knows? I'm just happy to find a workaround.
I don't have any issue with the resolution with Proton, it's weird, but I don't think it's related to d9vk.
I agree, at least for now. With wined3d, it's like a borderless window, and with d9vk, those black borders are there. That's pretty much the only difference I can see. Virtually every time I changed resolution, I got an effect similar to https://github.com/Joshua-Ashton/d9vk/issues/270#issuecomment-524122513, even with a clean prefix (+d9vk/dxvk), changing settings, etc. Right now, disabling the fullscreen patch is the only thing so far that has worked almost every time. But I'm definitely glad to hear that it works well for you.
I have a fix hopefully in the works for this.
All right, I'll give it a try.
Great work! The fullscreen issue seems to be fixed for me with both games I had problems with (this one and Forgotten Realms: Demon Stone). On another note, it's still amazing that I can make a game like this hang indefinitely simply by changing resolutions too often, but as usual, I'm not sure if that's a D9VK bug yet or not. More testing, right? Again, though, stellar job!
Forgotten Realms: Demon Stone
Btw, if you have time, can you upload an apitrace for this game? (issue with the logo and the white textures)
Forgotten Realms: Demon Stone
Btw, if you have time, can you upload an apitrace for this game? (issue with the logo and the white textures)
Yeah, I noticed that too. I have a Windows trace already, but the issues don't show up there, so I just want to make one with D9VK and then I'll be ready. Also, I didn't notice an issue with the logo, just the HUD, textures, and loading screens. Once the bug is up, though, feel free to add anything I missed. Thanks!
Can this be closed?
What should I do about the antialiasing-related hang? Should I make a separate bug, or close this and wait for #264, or something else? I'm OK with closing it if the remaining stuff is handled in another bug.
@CartoonFan could you try #328 and see if it fixes the hang?
All right, I'll try it.
OK, It seems that the game no longer hangs during cutscenes. There are a few stutters for me near the beginning of the game, but those seem to go away eventually. However, the game seems to be ignoring Wine-TKG's Proton fullscreen patch and changing my desktop resolution when I change it in-game. Do you happen to know anything about this? I can open a separate bug if you think it's not related.
In any case, I guess it's time to close this bug, as the original issues are fixed and my problems here are smaller and more specific.
Closing #270.
Please describe your issue as accurately as possible. If you run into a problem with a binary release, make sure to test with latest
master
as well.Important: When reporting an issue with a specific game or application, such as crashes or rendering issues, please include log files and a D3D11 Apitrace (see https://github.com/apitrace/apitrace) so that the issue can be reproduced. In order to create a trace, run
wine apitrace.exe trace -a dxgi YOURGAME.exe
. DO NOT use DXVK together with apitrace!Software information
Grand Theft Auto San Andreas (Steam 12120)
System information
Apitrace file(s)
https://drive.google.com/file/d/1PmN6V0aXpUYCKG14GS2BCpL5_4ZrwcYi/view?usp=sharing
Motion blur and first mission lockup trace: https://drive.google.com/file/d/1ADG7IdhmrCxUgb3KRIMg9icgnZkkmgwt/view?usp=sharing
Log files
Hello! I've noticed a weird bug where most vehicles are colored beige up close, but regain their color when viewed at a distance. Some environmental elements are also affected (walls, lights, etc.) It doesn't seem to affect people or motorcycles.
Thanks!
EDIT: Replaced the trace with a tar.xz.
EDIT 2:
Here's a summary of what's been seen so far:
[x] Lighting issues
[x] Car texture coloring
[x] Motion blur
[x] First mission freeze
I added another trace which includes motion blur and the first mission gameplay. Cheats were used to obtain a fast car with nitrous, but shouldn't affect anything else.