Closed CartoonFan closed 4 years ago
Does it work with WineD3D?
Your apitraces are pretty useless at 7kb size. It's literally initializing D3D9 and then releasing it without drawing anything. All of that works fine with D9VK.
It works with WineD3D, yes. I guess ddraw is the way to go, then?
EDIT: Tried apitrace's ddraw dll, didn't seem to change anything...unless I'm doing something wrong.
Please describe your issue as accurately as possible. If you run into a problem with a binary release, make sure to test with latest
master
as well.Important: When reporting an issue with a specific game or application, such as crashes or rendering issues, please include log files and a D3D11/D3D9 Apitrace (see https://github.com/apitrace/apitrace) so that the issue can be reproduced. In order to create a trace for D3D11/D3D10: Run
wine apitrace.exe trace -a dxgi YOURGAME.exe
. In order to create a trace for D3D9: Follow https://github.com/Joshua-Ashton/d9vk/wiki/Making-a-Trace. DO NOT use DXVK together with apitrace!Software information
Beyond Good and Evil (GOG) config tool
System information
Apitrace file(s)
Windows: https://drive.google.com/file/d/1E-WN4czSyZuwJHI6PAxj8dyCpGN2YWGT/view?usp=sharing
D9VK: https://drive.google.com/file/d/1EI4Iqk5FrQb0zbcztfqcdb_ytaO7z-Ti/view?usp=sharing
Log files
d3d9.log: SettingsApplication_d3d9.log
d3d11.log: N/A
dxgi.log: N/A
Hello! Beyond Good and Evil's settings application "SettingsApplication.exe" seems to crash under D9VK. The traces don't render any frames (likely due to using ddraw), so they're pretty small. If you need it, I can probably get a trace with ddraw, but hopefully this is good enough for now. Thanks!