Joshua-Ashton / d9vk

A Direct3D9 to Vulkan layer using the DXVK backend. [Upstreamed to DXVK]
https://github.com/doitsujin/dxvk
zlib License
831 stars 42 forks source link

Made Man issues #423

Open ByCybernetik opened 4 years ago

ByCybernetik commented 4 years ago
  1. UI is displayed incorrectly. D9VK mm1 D3D9 Native mm2

  2. Bifurcation of objects D9VK mm3 D3D9 Native mm4

Software information

Made Man, High settings.

System information

Apitrace file(s)

https://drive.google.com/file/d/1WlXmc45C18L6OgjvMXvrByPJlJA8zovO/view?usp=sharing

Log files

IMM_d3d9.log

Joshua-Ashton commented 4 years ago

I don't see the issues when replaying your trace.

Do you see them when you replay it yourself with D9VK?

ByCybernetik commented 4 years ago

Strangely, trace is reproduced without errors.

ByCybernetik commented 4 years ago

The game was launched in Wine and in Windows via d9vk, bugs present.

Joshua-Ashton commented 4 years ago

Would you be able to make a trace with d9vk?

ByCybernetik commented 4 years ago

Did. https://drive.google.com/file/d/11Kap7jeaT7luT23XAR3ImHR6Woq1__bc/view?usp=sharing

Joshua-Ashton commented 4 years ago

Can you re-test this on master? (https://git.froggi.es/doitsujin/dxvk/-/jobs)

ByCybernetik commented 4 years ago

Tested, nothing changed.

Mephistople commented 3 years ago

Tested the demo version of the game today, and the issues you mentioned seems to gone. I assume the the issues with bifurcation of objects, is the same over the whole game. Was at least not present in the graveyard level.

@ByCybernetik Is it working on amd as well?

Made Man (Manu) Made Man (Gameplay)

System information