Joshua-Ashton / d9vk

A Direct3D9 to Vulkan layer using the DXVK backend. [Upstreamed to DXVK]
https://github.com/doitsujin/dxvk
zlib License
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Gothic / Gothic II: Gold Edition Crash on Startup #454

Closed shoober420 closed 4 years ago

shoober420 commented 4 years ago

Software information

Gothic and Gothic II: Gold Edition crash on startup, whether D9VK is used or not.

System information

Joshua-Ashton commented 4 years ago

Logs? Apitrace?

K0bin commented 4 years ago

If it crashes without D9VK then it's not a D9VK issue.

Gothic 1 uses Direct3D7. Gothic 2 used Direct3D8.1.

So this has nothing to do with D9VK.

shoober420 commented 4 years ago

Sorry for the confusion. Gothic 2 still crashes at startup even when d3d8to9 is installed, so it’s an issue with Wine/Proton.

neVERberleRfellerER commented 4 years ago

FYI both Gothics are DX7. They only use ddraw, so d3d8to9 is of no use. dgVoodoo2 works, but it's slower than wind3d. Crashes are caused by dmusic.

shoober420 commented 4 years ago

@neVERberleRfellerER PCGamingWiki says it’s DX8 (https://www.pcgamingwiki.com/wiki/List_of_DirectX_8_games), but it crashes whether or not d9vk or wined3d is used, so I think it’s an issue with Wine/Proton.

There’s a DX11 mod for Gothic 1/2 I’m going to try when I get home from work to see if it launches with DX11.

https://github.com/ataulien/GD3D11

shoober420 commented 4 years ago

@neVERberleRfellerER

More info on my progress getting Gothic and Gothic II to work here.

https://github.com/ValveSoftware/Proton/issues/3245

https://github.com/ValveSoftware/Proton/issues/1256