Joshua-Ashton / d9vk

A Direct3D9 to Vulkan layer using the DXVK backend. [Upstreamed to DXVK]
https://github.com/doitsujin/dxvk
zlib License
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Grand Theft Auto IV appears to crash with Unhandled render state D3DRS_ADAPTIVETESS_{Z,W} #458

Closed telans closed 4 years ago

telans commented 4 years ago

GTA IV Crashes during the benchmark where it hangs until manually killed. Repeatable on the third benchmark scene when the moped spins around.

Software information

Grand Theft Auto IV

Command: ['/home/telans/.local/share/Steam/steamapps/common/Grand Theft Auto IV/GTAIV/LaunchGTAIV.exe', '-width', '1920', '-height', '1080', '-nomemrestrict', '-norestrictions', '-percentvidmem', '100', '-availablevidmem', '6144', '-noprecache', '-novblank']
Options: {'forcelgadd', 'winetricks', 'nowinedbg', 'pulselowlat', 'nonvapi', 'logcommandtoprefix'}

System information

Apitrace file(s)

With D9VK: https://mega.nz/#!YFwn2AJA!98HX-Y5IH9sq7-dwoeISmYLrH4CVd5c7pLTZBJV_k2I

Can't get a trace with wined3d as GTA IV fails to load with it.

Log files

GTAIV_d3d9.log dxgi.log (empty) steam-12210.log

Note that the log files & trace aren't from the same run, but I can do it again if needed.

Joshua-Ashton commented 4 years ago

Works fine for me...

telans commented 4 years ago

Just tested again, still crashing with proton_tkg_4.20.r8.g7e4e8088 & Proton 4.11-8 - both with clean prefixes.

Proton 4.11-8: steam-12210.log GTAIV_d3d9.log

proton_tkg_4.20.r8.g7e4e8088: steam-12210.log GTAIV_d3d9.log (more info in this log)

This is a screenshot of where GTA IV is hanging: Screenshot_20191123_114124

Joshua-Ashton commented 4 years ago

Would you be able to get a screenshot with DXVK_HUD=full ?

telans commented 4 years ago

Fixed. Probably due to driver upgrade.