Closed Mar2ck closed 4 years ago
I can't really tell issues like this from a trace. Can you try master?
Ill try to compile and see
Just use the builds: https://git.froggi.es/joshua/d9vk/-/jobs
With the lastest build the fps only drops to about 20-30 fps but it still drops. Moving the camera using a controller instead doesn't have any impact on the fps. Seems to drop most when moving mouse in circles or diagonal but i cant find a method that reproduces it consistently
It looks like not moving the mouse for a few seconds then moving it quickly causes a fps drop consistently
The game never calls any cursor code in D3D9 so this isn't my bug.
This sounds like the mouse polling rate bug present in Wine/something.
Actually I'm gonna keep this open just to make sure, going to get some people to see if they can test/find the cause.
Strange that it only happens with d9vk then. Ill have to make a bug report with the wine devs
Yeah this isn't my bug and just looks to be mouse polling. Please make an issue on Wine.
Game runs fine and smooth but fps drops to single digits whenever the mouse is being moved. Doesn't happen with WINED3D
Software information
METAL GEAR RISING
System information
Apitrace file(s)
https://drive.google.com/file/d/14HlG-88hXCJhmv7r4B7epJ_LRI-GDjlF/view?usp=sharing
Log files