JosiahJack / Citadel

The System Shock Fan Remake Project
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Citadel

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We are in Beta now! Bugs are very likely for the next several patch releases. Get the latest here: https://github.com/JosiahJack/Citadel/tags

Information

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Started ~7/06/2014~ 1/03/2013 (found my old hard drive!)

The System Shock Fan Remake.  The goal is to recreate the original closely while enhancing it with 3D models instead of 2D sprites, 3D details to the station in and out, particle effects, and subtle sound effect additions.  After releasing a playable version, focus will shift to making mod and mapping tools.

PLEASE submit bug and feature requests here on this github.

If you would like to join and aid in any capacity, please email Josiah Jack, the main author, at josiahjackcitadel@gmail.com

Special thanks to Looking Glass Studios and Origin Games for the original 1994 product. Special thanks to Night Dive Studios for allowing this project to live on (unhindered).

DISCLAIMER: Citadel is in-progress. That means features may be broken, missing, or not in a final state of polish.

System Requirements:

Install Instructions:

Everything needed to play should be in the zip, though at first launch the path to your original game install .RES files is needed for audio. If installing a newer version, replace the old version. Saves should be compatible unless noted in the tag release notes.

  1. Download the latest tagged release.
  2. Extract it to a location of your choosing. For best results, install in your user directory so that Citadel has read/write access for save files.
  3. Launch Citadel.exe if on Windows, or Citadelv#.##.x86_64 on Linux (mark as executable if not already).

Developer Dependencies:

Dev Play Instructions (In Editor):

  1. Download the Github repository (or clone it via git).
  2. Install UnityVersion2019.4.35f1 Personal: https://unity3d.com/get-unity/download/archive
  3. Extract all into a folder and name of your liking.
  4. Open Unity.
  5. Click on Open Other or Open Project (the name if the button changes depending on whether it is a fresh install or already installed.)
  6. Select the top folder where you extracted the game files. It must be only one level above the Assets folder, e.g. Citadel-v0.1/Assets.
  7. Wait as Unity loads in the project and reimports all assets and auto-compiles the script code (may take an hour for the very first time).
  8. Either A. Click the play button at the top of the screen (it's a triangle), or B. In the top menu bar go to File->Build & Run.

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