Flint++
Flint++
is cross-platform, zero-dependency port of flint
, a lint program for C++ developed and used at Facebook.
This project was motivated by a desire for a modern and extendable C++ Linter that just worked. Facebook had already done a fantastic job with their flint
project; but through an unnecessarily high number of dependencies, poor documentation, and OS dependent coding the project is almost unusable. Flint++
aims to solve these problems by only using the C++11 std::library along with a minimal number of polyfill functions developed to bridge the gaps in the needed functionality.
The original flint
is published on Github; and for discussions, there is a Google group.
#if ... #endif
Balancememset
Usagemutex
holdersexplicit
single argument constructorstry-catch
by referencethrow new ...
unique_ptr
arrays#define
name rules#includes
static
scopesmart_ptr
usageimplicit
castsprotected
inheritanceexception
inheritancevirtual
destructorsthrows
nullptr
over NULL
$ flint++ --help
Usage: flint++ [options:] [files:]
-r, --recursive : Search subfolders for files.
-c, --cmode : Only perform C based lint checks.
-j, --json : Output report in JSON format.
-v, --verbose : Print full file paths.
-l, --level [def = 3] : Set the lint level.
1 : Errors only
2 : Errors & Warnings
3 : All feedback
-h, --help : Print usage.
$ flint++ ./
Lint Summary: 13 files
Errors: 0 Warnings: 0 Advice: 0
Flint++
from sourceFrom the flint subdirectory, use make
with the included makefile to build on a Posix based system using G++ > v4.7. To run the simple output test case run make tests
after compilation. This will run Flint++
on the test directory and compare its output to the text stored in tests/expected.txt
.
Linting is a form of static-code analysis by which common errors and bad practices are flagged for review. This can help to both optimize poorly written code and to set a unified code style for all the code in a project. For large organizations this can be tremendously powerful as it helps to keep the whole codebase consistent.
None! You're good to go! Happy linting :)
Edit: It's not really a dependency, but it's worth noting that this project makes extensive use of the C++11 Feature Set. You probably won't be able to compile it on a Pre-C++11 version of your compiler.
So far I've managed to compile and test Flint++
on Windows 7/8/8.1, Ubuntu 14.04, and Raspbian Wheezy; compiling under MSVC++ '13 and G++ 4.7 respectively. Edit: We also have word people have successfully compiled under OSX with Clang 3.5
Lead Contributers: @L2Program (Joss Whittle) & @kanielc (Denton Cockburn)