Things to Do:
Pearl of the North: +4 Influence points per turn toward earning city-state [ICON_Envoy] Envoys. +4 [ICON_Gold] Gold from each city-state you are Suzerain of.
Empire of Nilfgaard: Accumulate 25% less war weariness than usual. Unit maintenance cost reduced by 1 Gold per turn, per unit. +7 [ICON_Strength] Combat Strength when attacking city-states. All cities you found or conquer, if in [ICON_TradeRoute] Trade Route range of your [ICON_Capital] Capital, they start with a road to it. Your [ICON_TradeRoute] Trade Routes earn +1 [ICON_Gold] Gold for passing through Trading Posts in your own cities.
The Ganary of the Continent: Your [ICON_TradeRoute] Trade Routes to other civilizations provide +4 [ICON_Gold] Gold for Redania. Other civilizations' [ICON_TradeRoute] Trade Routes to Redania provide +2 [ICON_Food] Food for them and +2 [ICON_Gold] Gold for Redania. +4 [ICON_Food] Food from domestic [ICON_TradeRoute] Trade Routes.
The White Forest: +1 [ICON_Gold] Gold in the Commercial Hub, +1 [ICON_Faith] Faith in the Holy Site and +1 [ICON_Production] Production in Industrial Zones if they are next to a Forest.
Island Clans: Units gain the ability to enter Ocean tiles after researching the Shipbuilding technology. Naval units receive +5 [ICON_Strength] Combat Strength in shallow water tiles. Naval units can perform costal raids.
Aedirn Industry: +100% Commercial Hub and Industrial Zone district adjacency bonuses. Luxury resources in his territory provide an [ICON_Amenities] Amenity to 2 extra cities.
Small Northern: All districts receive an additional standard adjacency bonus for being adjacent to another district.
Armony With The Land: +1 [ICON_Gold] Gold in the Commercial Hub, +1 [ICON_Faith] Faith in the Holy Site, +1 [ICON_Culture] Culture in the Theatre and +1 [ICON_Science] Science in the Campus if they are next to a Forest.
Koviri Delight: All cities you found or conquer start with a Trading Post.Your [ICON_TradeRoute] Trade Routes earn +1 [ICON_Gold] Gold for passing through Trading Posts in your own cities. Your [ICON_TradeRoute] Trade Routes to other civilizations provide +4 [ICON_Gold] Gold for Kovir. Other civilizations' [ICON_TradeRoute] Trade Routes to Kovir provide +2 [ICON_Gold] Gold for Kovir.
Esterad Thyssen | House Thyssen: +2 Influence points per turn toward earning city-state [ICON_Envoy] Envoys. 1 level of [ICON_VisLimited] Diplomatic Visibility greater than normal with every civilization that she's met. Receives capacity to build an extra Spy with the Castles technology.
Northern Sorceres
Kovir Market: Kovir and Poviss unique building that replace the Market. Gives +3 [ICON_Gold] and 2 Points for Great Merchants. [ICON_RESOURCE_COPPER] Copper, [ICON_RESOURCE_IRON] Iron, [ICON_RESOURCE_SILVER] Silver, [ICON_RESOURCE_PEARLS] Pearls, [ICON_RESOURCE_DIAMONDS] Diamonds, [ICON_RESOURCE_JADE] Jade and [ICON_RESOURCE_SALT] Salt resources gain +1 [ICON_Gold] Gold each.
Northern University
Brugge: -50% war weariness from combat in your territory.
Cidaris: +20% Production toward Ranged Naval units from all the eras since the Classical Era.
Verden: +1 Gold [ICON_Gold] in the Encampment next to a River.
Ebbing: Your light and heavy cavalry units have +5 [ICON_Strength] Strength when fighting on hill tiles.
Nazair: +1 [ICON_Production] Production for all districts next to the Coast.
Maecht: Your Encampment districts provide +1 [ICON_TradeRoute] Trade Route capacity each.
Geso: +50% Production toward anti-cavalry units from all the eras.
Gemmera: All Lumber Mills gain +1 [ICON_Production] Production.
Toussaint: Receive the [ICON_RESOURCE_WINE] Wine. +1 [ICON_Gold] Gold from [ICON_RESOURCE_WINE] Wine, [ICON_RESOURCE_INCENSE] Incense, [ICON_RESOURCE_COCOA] Cocoa, [ICON_RESOURCE_TOBACCO] Tobacco, [ICON_RESOURCE_COFFEE] Coffee, and [ICON_RESOURCE_TEA] Tea Plantations.
Cintra: +2 Culture [ICON_Culture] for all districts next to the Coast.
Creyden: Teather districts gains 1 [ICON_Culture] Culture if they are next to a Mountain.
Ymlac: Your districts provide +1 [ICON_GreatPerson] Great Person point of their type ([ICON_GreatWriter] Great Writer, [ICON_GreatArtist] Great Artist, and [ICON_GreatMusician] Great Musician for Theater Square districts).
Vicovaro: Your cities have full [ICON_Housing] Housing from water, as if they were all next to a River.
Etolia: All Farms gain +1 [ICON_Food] Food.
Caingorn: Your [ICON_TradeRoute] Trade Routes to any city-state provide +2 [ICON_Culture] Culture and +1 [ICON_Gold] Gold for every specialty district in the origin city.
Kerack: +1 Gold [ICON_Gold] for all districts next to the Coast.
Hengfors League: Your [ICON_TRADEROUTE] Trade Routes to any City-State provide +2 [ICON_Gold] Gold for every specialty district in the origin city.
Sodden: Your [ICON_TradingPost] Trading Posts in foreign cities provide +1 [ICON_Gold] Gold to your [ICON_TradeRoute] Trade Routes passing through.
Malleore: Commercial Hubs gains 1 [ICON_Gold] Gold if they are next to a Mountain.
Rowan: Your [ICON_TradeRoute] Trade Routes to foreign cities earn +1 [ICON_Gold] Gold for each Luxury resource at the destination.
Bremervoord: All Fishing Boats gain +1 [ICON_Gold] Gold. Receive the [ICON_RESOURCE_PEARLS] Pearls.
Aretuza: When you enter a new era, earn 1 random [ICON_TechBoosted] Eureka from that era.
Mahakam: All Mines gain +1 [ICON_Production] Production.
Barefield: All Pastures gain +1 [ICON_Production] Production.
Metinna: Your Bonus resources behave like Luxury resources, providing 1 [ICON_Amenities] Amenity per type.
Mag Turga: Industrial Zone districts gains 1 [ICON_Production] Production if they are next to a Mountain.
Attre: Industrial Zone districts gains 1 [ICON_Production] Production if they are next to Plains.
Maribor: Regional effects from your Industrial Zone and Entertainment Complex districts reach 3 tiles farther.
Novigrad: Other civilizations' [ICON_TRADEROUTE] Trade Routes to you provide +1 Faith [ICON_FAITH] and +1 Gold [ICON_Gold] for you.
Ellander: Other civilizations' [ICON_TRADEROUTE] Trade Routes to you provide +2 Faith [ICON_FAITH].
Angren: Holy Sites gains +1 [ICON_Faith] Faith for Forest adjacency.
Jamurlak: Automatically converts to the Religion you founded, and exerts pressure for that Religion as if it were a Holy City.
Riverdell: +1 Faith [ICON_Faith] in the Holy Sites next to a River.
Possible wonders: Mount Carbon, Caed Dhu, Bald Mountain(Aard Cerbin), Great Kestrel, Mount Cremora, Kaer Trolde mountain, Loc Grim, Loc Muinne, Loc Eskalott, Pereplut, Tarn Mira
Possible wonders: Oxenfurt Academy, Great Temple of the Eternal Fire, Hindar, Temple of Freyja, Imperial Academy, Markus Braibant Military Academy, Temple of Melitele, Imperial Palace, Millennium Square, Vivaldi Bank