KD-lab-Open-Source / Perimeter

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[html5] Tail map partially rendered #141

Open DrScorp1 opened 1 month ago

DrScorp1 commented 1 month ago
          Fixed in latest build (already in production). If not please reopen

Originally posted by @caiiiycuk in https://github.com/KD-lab-Open-Source/Perimeter/issues/133#issuecomment-2111109470

Fixed, but now after several minutes starts graphical artefacts impossible to play

Снимок экрана 2024-05-15 в 00 33 12
DrScorp1 commented 1 month ago

www.gamepix.com-1715722413286.log

DrScorp1 commented 1 month ago
Снимок экрана 2024-05-15 в 00 33 12
caiiiycuk commented 1 month ago

Thanks for reporting. This is different error, is game freezed?

-- FROM LOG:

WebGL: INVALID_OPERATION: vertexAttribPointer: no ARRAY_BUFFER is bound and offset is non-zero
WebGL: INVALID_OPERATION: vertexAttribPointer: no ARRAY_BUFFER is bound and offset is non-zero
WebGL: INVALID_OPERATION: vertexAttribPointer: no ARRAY_BUFFER is bound and offset is non-zero
WebGL: INVALID_OPERATION: vertexAttribPointer: no ARRAY_BUFFER is bound and offset is non-zero

...
WebGL: INVALID_OPERATION: drawElements: no buffer is bound to enabled attribute
WebGL: INVALID_OPERATION: drawElements: no buffer is bound to enabled attribute
WebGL: INVALID_OPERATION: drawElements: no buffer is bound to enabled attribute
WebGL: INVALID_OPERATION: drawElements: no buffer is bound to enabled attribute
WebGL: INVALID_OPERATION: drawElements: no buffer is bound to enabled attribute
WebGL: INVALID_OPERATION: drawElements: no buffer is bound to enabled attribute
WebGL: INVALID_OPERATION: drawElements: no buffer is bound to enabled attribute
WebGL: INVALID_OPERATION: drawElements: no buffer is bound to enabled attribute
WebGL: INVALID_OPERATION: drawElements: no buffer is bound to enabled attribute
WebGL: INVALID_OPERATION: drawElements: no buffer is bound to enabled attribute

...

[.WebGL-0x10400c4a100] GL_INVALID_OPERATION: Must have element array buffer bound.
[.WebGL-0x10400c4a100] GL_INVALID_OPERATION: Must have element array buffer bound.
[.WebGL-0x10400c4a100] GL_INVALID_OPERATION: Must have element array buffer bound.
[.WebGL-0x10400c4a100] GL_INVALID_OPERATION: Must have element array buffer bound.
[.WebGL-0x10400c4a100] GL_INVALID_OPERATION: Must have element array buffer bound.
DrScorp1 commented 1 month ago

No, game doesn't freeze at all. But graphical artefacts fill all the screen. You cannot continue to play, but have a chance to save and reload