issues
search
KDAB
/
kuesa
Professional 3D asset creation and integration workflow for Qt
https://www.kuesa.com/
139
stars
27
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
build error, header file include path problem
#99
summersmile1984
closed
4 years ago
21
Fix parsing when there is no SceneEntity
#98
jcelerier
closed
5 years ago
1
Fix deployment of resource files
#97
mkrus
closed
5 years ago
0
Binary gltf
#96
mkrus
closed
5 years ago
1
Nunofixes
#95
lemirep
opened
5 years ago
10
Fix selection material
#94
mkrus
closed
5 years ago
1
Threaded parsing
#93
jcelerier
closed
5 years ago
4
ForwardRenderer: allow rendering into QRenderTarget
#92
wheeland
opened
5 years ago
2
Enable texture filtering by default if nothing is set
#91
jcelerier
closed
5 years ago
1
Fireflies
#90
seanharmer
closed
5 years ago
1
Put resources in external files in the common case.
#89
jcelerier
closed
5 years ago
2
Ensure that the attributes have a name for draco compression
#88
jcelerier
closed
5 years ago
0
APE: support picking on meshes in the 3d view
#87
mkrus
closed
5 years ago
7
Simple gltfViewer
#86
mkrus
closed
5 years ago
3
Add missing copyright notice and other clean up
#85
mkrus
closed
5 years ago
0
fix env map on macOS
#84
mkrus
closed
5 years ago
0
Fix buffer exports
#83
wheeland
closed
5 years ago
0
Parent PointLight to the camera, not to its parent
#82
wheeland
closed
5 years ago
3
Move light as child of camera
#81
mkrus
closed
5 years ago
3
Save generated tangents on export
#80
wheeland
opened
5 years ago
2
Morphtargets
#79
lemirep
closed
5 years ago
3
gles linter
#78
TimoBuskeKdab
closed
5 years ago
5
Fix tangent computation
#77
wheeland
closed
5 years ago
0
Implement saving and loading camera settings
#76
seanharmer
closed
5 years ago
0
Replace DirectionalLight with PointLight that moves with the camera
#75
wheeland
closed
5 years ago
0
Apply exposure also to glTF cameras
#74
wheeland
closed
5 years ago
0
AnimationParser: add additional check
#73
lemirep
closed
5 years ago
0
Move version directive on top of license header
#72
lemirep
closed
5 years ago
0
Introduce music box demo
#71
mpersano
closed
5 years ago
3
Ignore unknown glTF vertex attributes
#70
wheeland
closed
5 years ago
0
Use layer.enabled to cache high-triangle buttons
#69
wheeland
closed
5 years ago
1
Fix compilation on Android
#68
lemirep
closed
5 years ago
0
Static analysis fixes
#67
mkrus
closed
5 years ago
0
Things in master missing in dev
#66
mkrus
closed
5 years ago
0
Fix Shader Issue Under ES2 / Windows
#65
TimoBuskeKdab
closed
5 years ago
1
Fix Shader Issue Under ES2 / Windows
#64
TimoBuskeKdab
closed
5 years ago
0
Draco: by default use embedded version
#63
jcelerier
closed
5 years ago
0
Mac fixes
#62
mkrus
closed
5 years ago
1
Various fixes
#61
mkrus
closed
5 years ago
0
Add ability to create macOS installers
#60
mkrus
closed
5 years ago
0
glTF export: support embedding / extracting
#59
jcelerier
closed
5 years ago
10
Add ability to create a Windows installer for the Asset Pipeline Editor
#58
mkrus
closed
5 years ago
1
Custom materials
#57
lemirep
closed
5 years ago
0
Remove some warnings
#56
jjcasmar
closed
5 years ago
0
Fix unit tests:
#55
lemirep
closed
5 years ago
1
ForwardRenderer: Sort draw commands by Material and Texture
#54
lemirep
closed
5 years ago
0
Fix meshparser.cpp build in strict C++11 mode
#53
jcelerier
closed
5 years ago
0
Terrible framerate on MacOS
#52
vpicaver
opened
5 years ago
13
Use Qt type typedefs
#51
lemirep
closed
5 years ago
1
Fix a potential infinite loop when exporting
#50
jcelerier
closed
5 years ago
0
Previous
Next