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KOBUGE-Games
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project-kumquat
Repo for Kobuge's 1st hackathon game (a tower defense) - name subject to imminent change
GNU General Public License v3.0
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Version of godot to use with kobuge games
#37
openelearning
closed
6 years ago
6
project.godot
#36
Dvdhyh
closed
6 years ago
1
Add a healthbar for the enemies
#35
jmf
closed
8 years ago
4
A few more tiles are needed
#34
bojidar-bg
opened
8 years ago
0
Balancing the game futher
#33
akien-mga
opened
8 years ago
2
Spells/skills, pickable resources or bonuses
#32
akien-mga
opened
8 years ago
3
Implement winning/losing mechanism
#31
akien-mga
closed
8 years ago
0
Implement utility towers
#30
akien-mga
closed
8 years ago
1
Improve the HUD and add zooming + scrolling
#29
akien-mga
closed
8 years ago
5
Create more levels
#28
akien-mga
opened
8 years ago
5
Main menu implementation and design
#27
akien-mga
opened
8 years ago
0
Proposal: shields
#26
bojidar-bg
opened
8 years ago
1
Upgrade button costs as much as buying tier2 or tier3 from scratch
#25
akien-mga
closed
8 years ago
4
Add visual feedback when enemies are hit
#24
akien-mga
closed
8 years ago
0
Mouse symbols for building / upgrade don't refresh when money changes
#23
fry-
closed
8 years ago
1
Building towers can't be choosen when not enough money
#22
fry-
closed
8 years ago
2
Possible Story-line
#21
fry-
opened
8 years ago
4
Better GUI / HUD layout
#20
fry-
closed
8 years ago
9
Start wave
#19
alketii
opened
8 years ago
8
Towers are placed with an offset
#18
fry-
closed
8 years ago
1
Directory structure conventions
#17
bojidar-bg
closed
8 years ago
4
How to handle the various tower types architecture-wise
#16
akien-mga
closed
8 years ago
3
Better visual effect for tower placement
#15
fry-
closed
8 years ago
0
Code conventions
#14
akien-mga
closed
8 years ago
9
Placing several towers without having to select them each time
#13
akien-mga
closed
8 years ago
2
Cancel button should return the money
#12
alketii
closed
8 years ago
0
Base/nexus (enemy goal) assets
#11
akien-mga
closed
8 years ago
6
Skeleton needs a death animation
#10
akien-mga
closed
8 years ago
2
Node naming conventions
#9
akien-mga
closed
8 years ago
7
Spawn position is at an half-tile offset
#8
akien-mga
closed
8 years ago
0
Initial tower behaviour
#7
akien-mga
closed
8 years ago
1
Tower buying and placement
#6
akien-mga
closed
8 years ago
0
Design discussion: the famous twist!
#5
akien-mga
opened
8 years ago
4
Design discussion: enemies
#4
akien-mga
opened
8 years ago
7
Design discussion: tower types and upgrades
#3
akien-mga
opened
8 years ago
2
Design discussion: theme, story, art style
#2
akien-mga
opened
8 years ago
1
What's in a name?
#1
akien-mga
opened
8 years ago
6