ROEngines is a mod that takes the best versions of engine models available and uses them as the in-game models for Realism Overhaul parts. The duplicate engines that exist in Realism Overhaul are removed.
Historically, Realism Overhaul has been a mod that provides only config files that change the sizes and values of existing parts from stock and mods. This has allowed the mod to represent many different parts and engines that existed historically. Often, these models are only close approximation of what the real life engines look like. Other times, these models are not accurate at all and are only used in order to fill a niche that is needed.
Duplicated parts are a common occurrance in Realism Overhaul. Players will often have multiple mods installed that will have the same engines configured. ROEngines fixes this problem by removing the duplicated engines and only representing a single version of the configured engine.
Many players will typically install mods for specific engines. This can lead to very large installs with parts that are unwanted just to get certain engines. This will hopefully fix some of those problems by offering a single source for many engines.
All the modders that used their time and considerable skills to develop the models, animations and textures that you see represented in game. Each part that is included inlcudes reference to the original modder that created the part. In all situations I have respected the licenses (as far as I know) and where authors could be reached, I received permission to include them. If you find anything that you do not think should belong, please let me know and I will remove them.
These come bundled with the mod.
ROEngines uses Module Manager and Patch Manager to remove the duplicated versions of the engines included in the mod. This way, you will only see one version of say an LR79, and it will be the version from ROEngines.
I understand that some of you may want these other versions of engines back, so I have used the Patch Manager mod to make this very easy for you to manage. Patch Manager allows you to select which Module Manager patches are applied. So for each engine that is included in ROEngines, you can choose to keep, or remove the patch that will hide the other variants, and the great thing is that it is all done through the KSP interface, no config editing required.
Liquid Engines (50+)
Solid Engines (19)
Small Maneuvering / Landing Engines (13)
Other Parts
Launch Clamps