Kaddah / GaussianSplatting

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add variance to vertex buffer to render ellipses #35

Open Bloodwyn opened 4 months ago

Bloodwyn commented 4 months ago

Take reference code as inspiration

Bloodwyn commented 4 months ago
float3 scale;
float4 rot;
Kaddah commented 3 months ago

Variablen zum pixelshader schicken (alpha, conic, coordxy)

Kaddah commented 3 months ago

Opacity, nicht alpha

Bloodwyn commented 2 months ago

pixel shader also needs to be edited for that :) https://github.com/limacv/GaussianSplattingViewer/blob/main/shaders/gau_frag.glsl