Kai-46 / PhySG

Code for PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Relighting and Material Editing
MIT License
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Synthetic dataset mask, normal and depth #16

Open HollyDQWang opened 2 years ago

HollyDQWang commented 2 years ago

Hi,

Would you like to share how you generate mask, normal map and depth map for your synthetic dataset? Just as reference. Did you also used background removal tools? Thanks!

HollyDQWang commented 2 years ago

I realized you can turn on "hide_emitter" in integrator for transparent background. But still wondering how to get normal and depth map :)