Kai-46 / PhySG

Code for PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Relighting and Material Editing
MIT License
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PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Relighting and Material Editing

Quick start

Tips: for viewing exr images, you can use tev hdr viewer.

Some important pointers

Prepare your own data

Acknowledgements: this codebase borrows a lot from the awesome IDR work; we thank the authors for releasing their code.