Hi authors,
I have been trying to work with Mitsuba to render objects, given different environment maps. I am doing this to understand the values of different PBR elements (roughness, specular, etc.) and intrinsic and extrinsic parameters for IDR training. There are two challenges I am facing:
The 3D data that you provide is without texture, so I am not able to generate the data as you are using.
The 3D data that I have is not producing good results with environment map (even though I set specular as 1 and roughness as 0).
Can you provide the full data (atleast for kitty) or provide the rendering code (to check how to set camera parameters and other PBR elements)?
Hi authors, I have been trying to work with Mitsuba to render objects, given different environment maps. I am doing this to understand the values of different PBR elements (roughness, specular, etc.) and intrinsic and extrinsic parameters for IDR training. There are two challenges I am facing:
Can you provide the full data (atleast for kitty) or provide the rendering code (to check how to set camera parameters and other PBR elements)?