Kai-46 / PhySG

Code for PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Relighting and Material Editing
MIT License
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Rendering using Mitsuba #20

Closed alakhag closed 1 year ago

alakhag commented 1 year ago

Hi authors, I have been trying to work with Mitsuba to render objects, given different environment maps. I am doing this to understand the values of different PBR elements (roughness, specular, etc.) and intrinsic and extrinsic parameters for IDR training. There are two challenges I am facing:

  1. The 3D data that you provide is without texture, so I am not able to generate the data as you are using.
  2. The 3D data that I have is not producing good results with environment map (even though I set specular as 1 and roughness as 0).

Can you provide the full data (atleast for kitty) or provide the rendering code (to check how to set camera parameters and other PBR elements)?