SDL port of the Homeworld source code that was released in 2003 by Relic Entertainment.
This repository contains only the source code for Homeworld's engine (metaphorically, the skeleton). In order to have a playable game, you will need the original assets (artwork, textures, sounds, meshes, ... Metaphorically again, the flesh).
So make sure you have:
To sum it up, here are the files required for the game to run:
[ ] Homeworld.big
sha256: af9dcc06e3f99404334a0a8ec17e399876080e85feb5b47858382dc715136040
[ ] Update.big
(This comes from the official 1.05 Patch)
sha256: c71b07758ee7696b3a19c1d75c946cbd68830e03b30cd3c2888f2f6d22b7c976
[ ] HW_Comp.vce
sha256: 15c4b988adb09b0969b0dc288b21ddc10ca9d42a2064d15b46b53dcf02fc2e44
[ ] HW_Music.wxd
sha256: b909c2cdbc8c8db67be168f6005bf8e8facaa9857263b16d186c824a0c4eed4f
[x] HomeworldSDL.big
(This file should be included in the [releases])
Usually you will find these files in your installation folder. For more detailed instructions, read on.
Install the game and patch with wine (tested with wine 4.1)
wine HWSetup.EXE
wine si_homeworld_update_105.exe
Open the game installation folder (usually ~/.wine/drive_c/Sierra/Homeworld
). This is where you'll find the required files. We'll be getting back at them later on.
Please refer to Linux/BUILD.md
.
The first time you run the game, you'll have to configure the renderer to use OpenGL. This will be saved in your ~/.homeworld
, so you won't have to do it every time you run the game.
Once the game has launched, you need to:
Click on the "Accept!" button in the bottom-right corner of the screen.
The game will now attempt to switch to the OpenGL renderer.
If everything goes okay, you should be presented with a confirmation that the settings you requested were changed. Select "Yes", and you should be ready to go!
If you want to know more about this project (and see some screenshots!), please head over to the wiki.