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Karazaa
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Argus
An RTS made in Unreal Engine
MIT License
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Add tests for Identity Component methods
#16
Karazaa
closed
4 months ago
0
Create GetOrAdd method to ArgusComponentRegistry that will add the component if it doesn't exist when retrieved.
#15
Karazaa
closed
4 months ago
0
Allow autogenerated components to override UPROPERTY macros on a member variable by member variable basis.
#14
Karazaa
closed
4 months ago
0
Figure out navigation. Navmesh? How to represent in ECS?
#13
Karazaa
closed
3 months ago
3
Create targeting systems with identity considerations.
#12
Karazaa
closed
4 months ago
0
Create identity component
#11
Karazaa
closed
4 months ago
0
Create methodology for extending component structs with utility methods.
#10
Karazaa
closed
4 months ago
0
Modify game so that it can be built using non unity builds.
#9
Karazaa
closed
5 months ago
0
Modify ArgusCodeGeneration to associate proper includes with each component type.
#8
Karazaa
closed
5 months ago
0
Modify ArgusCodeGeneration to handle removing component definitions.
#7
Karazaa
closed
4 months ago
0
Constrain ArgusEntityTemplates to only accept one static data asset component of a specific type.
#6
Karazaa
closed
5 months ago
1
Create System for finding closest entity based on Transform Component data.
#5
Karazaa
closed
4 months ago
0
Expand Autogeneration to generate the data asset classes.
#4
Karazaa
closed
5 months ago
0
Create Data Asset classes so that EntityTemplates can be defined in the Unreal Editor.
#3
Karazaa
closed
5 months ago
1
Modify ArgusCodeGenerator to write a num component types to ArgusComponentRegistry.
#2
Karazaa
closed
5 months ago
1
Modify ArgusCodeGenerator to generate the component size unit test.
#1
Karazaa
closed
5 months ago
0
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