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Karazaa
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Argus
An RTS made in Unreal Engine
MIT License
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Bug in KD tree due to node pooling! Generalize interface for forcing resetting pool objects?
#83
Karazaa
closed
4 days ago
0
Account for targeting range when MoveToEntity is executing.
#82
Karazaa
opened
6 days ago
0
Create debug drawing on a per ArgusEntity basis.
#81
Karazaa
opened
6 days ago
0
First pass implementation of ORCA.
#80
Karazaa
closed
6 days ago
0
Avoidance: add nav mesh holes as obstacles.
#79
Karazaa
opened
6 days ago
0
Avoidance: handle slopes.
#78
Karazaa
opened
6 days ago
0
Avoidance: cause an entity to move if it is on the same team and movable.
#77
Karazaa
closed
4 days ago
0
Add fancy ass decay smoothing to ArgusMath.
#76
Karazaa
opened
1 week ago
0
Convert ArgusKDTree to have a pooled node memory as opposed to constantly allocated/deallocated.
#75
Karazaa
closed
2 weeks ago
0
Write tests for backlogged items:
#74
Karazaa
closed
1 day ago
0
Take avoidance logic out of TransformSystems and move it into a new AvoidanceSystems.
#73
Karazaa
closed
3 weeks ago
0
Implement portions of the RVO2 library as Avoidance Systems.
#72
Karazaa
closed
6 days ago
1
Read ORCA Paper
#71
Karazaa
closed
4 days ago
1
Create non-group, static, collision handling. (Move bystanders out of the way of goal).
#70
Karazaa
closed
3 weeks ago
0
Write automated tests for KD Tree.
#69
Karazaa
closed
1 month ago
0
Create spatial partitioning for entities using the Spatial Partitioning Component.
#68
Karazaa
closed
1 month ago
1
Make dynamically allocated components (Not just statically allocated)
#67
Karazaa
closed
1 month ago
0
Create min/max range for camera zoom
#66
Karazaa
closed
1 month ago
0
Add acceleration/smoothing to camera panning.
#65
Karazaa
closed
4 weeks ago
0
Create ArgusCamera functional tests.
#64
Karazaa
closed
1 month ago
0
Implement rotating camera
#63
Karazaa
opened
3 months ago
0
Implement Camera Zoom in Zoom Out
#62
Karazaa
closed
2 months ago
0
Implement ArgusCamera panning
#61
Karazaa
closed
3 months ago
0
Add unit testing for resetting queued waypoints in the NavigationComponent.
#60
Karazaa
closed
3 months ago
0
Add step to NavigationFunctionalTest to test following a waypoint path.
#59
Karazaa
closed
3 months ago
0
Add step to RetrieveArgusActorFromEntityFuncitonalTest to test removing an actor from the map.
#58
Karazaa
closed
3 months ago
0
Implement ArgusActor pooling
#57
Karazaa
opened
3 months ago
0
Investigate modelling solution for basic static meshes.
#56
Karazaa
closed
2 months ago
2
Add collision/avoidance to navigation.
#55
Karazaa
closed
6 days ago
7
Create unit test for FindEntitiesWithinXYBounds.
#54
Karazaa
closed
3 months ago
0
Add Functional Test for retrieving ArgusActors from ArgusEntities.
#53
Karazaa
closed
3 months ago
0
Create ArgusActor static data records so that we can spawn ArgusEntities dynamically.
#52
Karazaa
opened
3 months ago
0
Create team representation for entities.
#51
Karazaa
closed
2 months ago
0
Use Faction Static Data to drive visual differences in AArgusActors.
#50
Karazaa
closed
3 months ago
0
Consolidate logic across different ArgusCodeGenerator code generation files.
#49
Karazaa
opened
4 months ago
0
Modify Static Data setup to have a safe ID system.
#48
Karazaa
closed
4 months ago
0
Create StaticData code autogeneration.
#47
Karazaa
closed
3 months ago
0
Add FString::Printf formatting to NavigationFunctionalTest messages.
#46
Karazaa
closed
4 months ago
0
Add shift right click input to set waypoints for a path.
#45
Karazaa
closed
3 months ago
0
Use FString::Printf along with ARGUS_FUNCNAME and ARGUS_NAMEOF to format messages in test files.
#44
Karazaa
closed
4 months ago
1
Create static data asset representation for factions. Define static data access patterns at runtime.
#43
Karazaa
closed
4 months ago
1
Change debug visualization for selection to make way for faction display.
#42
Karazaa
closed
5 months ago
0
Expand Navigation Functional Tests to also test MoveToEntity. How do we do functional test steps?
#41
Karazaa
closed
4 months ago
0
Create test for TaskComponent::IsExecutingMoveTask
#40
Karazaa
closed
5 months ago
0
Create ArgusFunctionalTest parent class that contains utility functions for running functional tests the way I like.
#39
Karazaa
closed
5 months ago
0
Investigate creating custom timers to use with Unreal Insights for profiling.
#38
Karazaa
closed
5 months ago
0
Write TransformSystems tests.
#37
Karazaa
closed
5 months ago
0
Implement navigation to target entity.
#36
Karazaa
closed
5 months ago
0
Refactor TargetingSystems to use new systems structural syntax
#35
Karazaa
closed
5 months ago
0
Make CVar controls for turning on/off navigation debug visualizations.
#34
Karazaa
closed
5 months ago
0
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